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Old 30-10-2009, 10:06 PM   #1
jali
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Default grandFather Clock

just finished this game asset, it's an old worn out grandfather clock, stands at 4000 tri's,

c&c welcome
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Old 01-11-2009, 06:53 AM   #2
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By game asset, do you mean this is a game model? It looks great but if it's for a game...it seems like way too many polys for a non character object.

Nice work.
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Old 01-11-2009, 07:47 AM   #3
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yeah, it's for a game, i think i can knock the poly count down, though 4000, isn't that much, considering that most game characters are around 10k tris,

but i do see where you're comming from,
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Old 01-11-2009, 08:08 AM   #4
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it looks pretty cool

perhaps the stepping parts can be done via displacement maps on slanted faces? dunno how easy that would be or how it would look but it might bring your polycount down a bit if it's all in polys.
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Old 10-11-2009, 05:25 PM   #5
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Won't be using displacement maps if it's a game asset,

would be good to see a wireframe to see how it's built,

cheers

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