Join Date: Dec 2007
Thanked 147 Times in 143 Posts
parent constraints flips 180 in y
i have a piece of geometry which i got by duplicating the original, scaling it in -z, freezing transforms, reversing normals, center pivot, freezing transforms again and then deleting history
when i use a parent constraint (parenting translate and rotate, and mainting offset and giving a weight of 1) on this piece of geometry it flipps 180 in y (it says so in the channel box) and i have no idea why.
i did resolve it by building the geometry from a plane, but it takes a long time and so isn't exactly very practical.
why would a piece of geometry rotate 180 in y when the transforms are frozen and the history deleted?
actually never mind about that, turns out i didn't freeze transforms on the groups
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone : 24-11-2009 at 08:22 AM.