In the previous tutorials I discussed a method of cutting holes in a cylinder by starting with a flat plane and then using the bend deformer.
In this tutorial I explore the more common technique of using booleans to bore holes into a cylindrical object.
In many tutorials I have seen the authors create very dense meshes for both the surface to be cut and the cutting objects and then leave the resulting object unsmoothed with very messy geometry.
With this tutorial we strive to create a smooth surface and maintain a clean all quad topology.
Here is the link to the video describing the process...
I put the video together really fast and I notice that in a couple spots I say "scale" when it should be clear that I meant to say "extrude".
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675