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Old 17-12-2009, 10:29 PM   #1
stwert
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Default Stwert-Crash Control Battle

Well... not sure how much time I'll have before the end of the year, but my goal is to have a complete rendered animation, 10-20 seconds long, that includes modelling (obviously), texturing (UV mapping?), rigging (I'll keep it simple for this reason), dynamics (rubs hands together), and proper lighting.

My idea is as follows: The protagonist will begin in a comfortable situation, a crisis will arise, tension will increase, and a humorous conclusion will result. I hope that's original, and looking forward to getting going on this.

Good luck to Dango! My only chance in this battle is that he's been away from Maya for a bit. :p
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Old 18-12-2009, 09:16 AM   #2
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No pressure!

You have a whole 12 days less Christmas, Christmas eve, and new years day (if you celebrate those holidays).

So, no problem that is still 9 days.

Wait, any Christmas shopping or Christmas parties? Well maybe you lose another 2 or 3 days.

No worries, that still leaves you 6 days.

No pressure! God created the world in that many days and rested on the next. But all you guys will have to do is - put together a story, develop a couple character concepts, model, UV unwrap, texture, rig, animate, light, and render something. Cake!

Sounds like you need to add something like building, staining, and vanishing bookshelf and then writing a small 4000 page nova describing the inner most feelings of all the characters in the animation to put on the bookshelf before the end of the year as well.

Sorry, I just could not resist poking a little fun at you.

Good luck guys!

Oh, and I would be partial to a deep beechnut stain on that bookshelf.
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Old 18-12-2009, 09:25 AM   #3
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Sounds good Stwert!

If we're both not quite finished by the end of the year and are wanting to take them a bit further I'll be open to extending the time limit a bit, we're making up the rules after all! lol

And as ctbram mentioned, there may be a few lost days due to shopping and parties etc, so we can just see how it goes.

Not ever done any animation really so you've probably got a better chance than you think! Haha

Good luck!
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Old 18-12-2009, 05:40 PM   #4
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Don't laugh too hard ctbram, I just wrote a 50,000 word novel in november (nanowrimo.org).

Just finished all the rendering for the group project I was doing (~48 hrs straight ) so my computer is taking a much needed (well, probably not) break and I'll hopefully get a good start this evening.
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Old 18-12-2009, 05:51 PM   #5
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My comment was meant to be tongue in cheek (just trying to be funny).

I have followed both of your guys projects on this site and I am sure you will both put something really nice together. I know the deadline is flexible with the holidays and all.

BTW speaking of that Merry Christmas and gook luck. I need to start working on some original stuff. As you know I tend to specialize in just working from tutorials.

I think I have learned about all I can from those and I am gonna start looking for some material to start modeling some of my own stuff. Or texturing some of my old stuff.

I like hard surface stuff and I think I am going to work on some futuristic vehicle stuff shortly.
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Old 18-12-2009, 05:56 PM   #6
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Yeah, I know you were joking... I forgot to put an emoticon after my nanowrimo plug :p I should really put a bookshelf together on of these evenings

Good luck with your own creative ventures! I've been doing quite a few tutorials lately too, and I'm feeling like I would learn the most if I alternate tutorials with my own attempts. Too much of the former and I won't really assimilate the stuff I'm theoretically learning, and too much of the latter and I'll stumble around blindly.
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Old 19-12-2009, 10:50 PM   #7
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Okay, a start... part of a cartoony car. Did some other random props and stuff, but I'm wondering why I decided to model a city. Oh well.
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Old 19-12-2009, 11:27 PM   #8
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Cool! I like the style you've got going on there!
A city, good luck....lol
I wouldn't worry about finishing on time, I have a feeling I'll be asking you if you want to extend it by a week or two when it comes closer to the time.
We'll both get better results if we do that anyway.

But for now, looking good, keep it up mate!
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Old 22-12-2009, 04:37 AM   #9
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Not a spectacular update, but I've been working a little bit on various things here. This is an odd looking device, but its purpose will hopefully come clear in due course. I added a custom attribute to drive the gears with an expression (not very complex, but I was proud of my first expression nonetheless )
Anyways, hopefully more updates soon.
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Old 22-12-2009, 05:48 PM   #10
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Looks interesting! I'm guessing that you'll be using more dynamics than I will be as I have zero experience with them.
You've got my curiosity going on what this will end up being!
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Old 23-12-2009, 05:05 AM   #11
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Ok, time is getting shorter before Christmas, so I felt I should block out the rest of my protagonist. Still a ton to do on this guy, but here he is so far. Pretty rough and dorky looking, haha, but I'm hoping the rigging and animation will give him quite a bit of character. Probably not much will happen from now till after christmas cause I still gotta work tomorrow and then there's stuff going on all the time.
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Old 01-01-2010, 09:58 PM   #12
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Just to show I haven't quit yet! Little update. I've changed my idea somewhat for a more reasonable animation. Christmas has been spent mostly with family and friends, so despite thinking that I'd do more maya over holidays, I'll probably spend more time after this weekend. I think I'm okay to let this continue on for a while after I go back to work. What do you think of a January 30th deadline, Dango?
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Old 02-01-2010, 01:24 AM   #13
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Sounds good to me Stwert!
It'll give us both a bit of time to get something decent together.
Liking what I'm seeing from you so far, interesting!
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Old 07-01-2010, 06:14 AM   #14
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I realized a while ago that I jumped headfirst into this with only a vague idea of where I was going, which may work for some people, but I think I really ended up mostly spinning my wheels. So today I completely storyboarded the whole animation and now I have something concrete to follow.

Here's the location of the short so far. No city anymore. I'm going to have to do a rigging tutorial or two before I get the car and robot guy properly rigged. If there's anything I learned from a previous short animation, it's that an improperly rigged character makes the animation wayyy painful. But my goal for tonight is to accurately recreate an electron micrograph with pencil and paper.
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Old 18-01-2010, 03:05 AM   #15
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Okay, finally an update (sorry for the long delay :blush
Here's my rigged vehicle (and textured with blinns :p). Got some main controls and a few custom attributes for animating things like the button. Still had some frustration with the rigging, but I got to a point where I'm reasonably okay to start animating with it. Does anyone know how to rotate different subsets of geometry at two different pivot points? Simply speaking, could I animate (using set driven keys probably) where the pivot point is? Rigging that robot thing is next.
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