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#31 |
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Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,854
Thanks: 39
Thanked 245 Times in 230 Posts
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got it. thanks
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"If I have seen farther, it is by standing on the shoulders of giants." Sir Isaac Newton, 1675 |
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#32 |
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Registered User
Join Date: Oct 2011
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
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I had problems batching out instanced geometry, but I found a script to convert that to actual baked geometry. so for me its problem solved... I can batch again.
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#33 |
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Registered User
Join Date: Dec 2011
Posts: 1
Thanks: 0
Thanked 1 Time in 1 Post
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Even though this thread's been dormant for a couple of months, I just had to register on the forums and give a HUGE shout out of profound thanks to John for his work on this script. It saved my life.
Edit: Autodesk should pay you royalties. |
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| The Following User Says Thank You to Trinitas For This Useful Post: | NextDesign (31-12-2011) |
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#34 | |
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Technical Director
Join Date: Feb 2004
Location: Toronto, Ontario, Canada
Posts: 2,950
Thanks: 30
Thanked 197 Times in 173 Posts
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Hope all is well, -John
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Imagination is more important than knowledge. |
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| The Following User Says Thank You to NextDesign For This Useful Post: | murambi (26-01-2012) |
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#35 |
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3d artist Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,287
Thanks: 20
Thanked 15 Times in 15 Posts
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This is a very helpful script I cant believe I went so long without noticing the thread. I am using it now and it is very helpful. Thanks John
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#36 |
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Registered User
Join Date: Nov 2011
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
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i have a strange problem. it went all the time very well. now i dont knw what i changed. i put the correct data in there and it renders only one frame very often. is it maybe because of vue elements in the scene?
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#37 |
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Technical Director
Join Date: Feb 2004
Location: Toronto, Ontario, Canada
Posts: 2,950
Thanks: 30
Thanked 197 Times in 173 Posts
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I would need more information to debug this. Have you set the start and end frame correctly?
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Imagination is more important than knowledge. |
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#38 |
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Registered User
Join Date: Feb 2012
Posts: 1
Thanks: 3
Thanked 1 Time in 1 Post
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Haha, love it! I just had to register to say how awesome this is!
Someone comes here with the problem that batch render doesn't work.. so the response is to make a working one hahaha, we should be paying you to make the software, not Autodesk! |
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| The Following User Says Thank You to Antonin Ganner For This Useful Post: | NextDesign (08-02-2012) |
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#39 |
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Technical Director
Join Date: Feb 2004
Location: Toronto, Ontario, Canada
Posts: 2,950
Thanks: 30
Thanked 197 Times in 173 Posts
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Thanks mate, I appreciate it. I'm glad you found it useful!
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Imagination is more important than knowledge. |
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#40 |
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Registered User
Join Date: Nov 2011
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
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hi. thanks a lot.
yes. i had everything correct. if have to be a problem with the vue scene. i deleted it for a quick test and then it again worked out perfect. strange. but also with batch renderer its not working. it renders some frames and then it stops saying that it has made it. |
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#41 |
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10 year veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,124
Thanks: 0
Thanked 7 Times in 7 Posts
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Here is a link to all kinds of info (and some you might not know about ) concerning render layers . Should help alot of you folks just getting into maya that find working and rendering with layers hard to understand.
This link also address's the problem Lokjutus had with batch rendering. http://www.3dtutorialzone.com/tutorial?id=88 |
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#42 | |
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Technical Director
Join Date: Feb 2004
Location: Toronto, Ontario, Canada
Posts: 2,950
Thanks: 30
Thanked 197 Times in 173 Posts
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We also have a full tutorial here that covers render passes, and basic compositing: http://simplymaya.com/autodesk-maya-...ke/?tut_id=202
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Imagination is more important than knowledge. |
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#43 |
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Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,050
Thanks: 138
Thanked 135 Times in 132 Posts
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ND I dont have nuke...can the composite be applied in PS????? I have abilities to work around software toolset differences if they arent too different in the program function.
cheers bullet
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bullet1968 "A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes |
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#44 | |
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10 year veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,124
Thanks: 0
Thanked 7 Times in 7 Posts
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About the Occlusion part, I see where your getting at. Why multiply over occlusion, it just doesn't make any sense. Maybe the occlusion in the layer preset actually needs a blend mode change to make the occlusion work properly. Otherwise he would have just assigned occlusion to that layer minus any blend modes and rendered out the result. EDIT: Went over the section of that tutorial again and it seems to confirm my suspicions, it's not real Ambient Occlusion, It only imitates it using a blend mode. I made a scene with a similar object and used real mib Ambient Occlusion and it looked alot different. Last edited by THX1138 : 09-02-2012 at 01:26 AM. |
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#45 | |
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Technical Director
Join Date: Feb 2004
Location: Toronto, Ontario, Canada
Posts: 2,950
Thanks: 30
Thanked 197 Times in 173 Posts
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Of course!
The way he's doing it, it doesn't even use an ambient pass. Hence it's not "Ambient Occlusion" ![]()
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Imagination is more important than knowledge. |
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