Maya 2020 fundamentals - modelling the real world
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# 16 23-02-2010 , 01:40 AM
Monkey Wrench's Avatar
Registered User
Join Date: Dec 2006
Location: United States
Posts: 76
So here is another update ( with the door handles :attn: ) and I

have used DOF.


Also I was curious, as you can see in the picture, everything that

is black barely has any shading or specualrity. They are all

assigned to the same material which is a blinn, and I have tried

turning the specularity, eccentricity, and specular roll off to their

max but it doesnt changed anything.

The reflectivity works but I dont want it to be reflective, I just

want it to have a soft light reflection, if you know what I mean.

Any suggestions?

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# 17 23-02-2010 , 11:50 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
theres a tutorial written by one of the members here for studio lighting(young lion) and dont use blin for renders take advantage of the mi_car_paint shader it has alot more control.
If you cant find the tutorial on studio lighting holla and ill email it to you

# 18 24-02-2010 , 03:46 PM
Monkey Wrench's Avatar
Registered User
Join Date: Dec 2006
Location: United States
Posts: 76
Thanks murambi : ) I'll definitely take a look at that studio lighting tut.

as for the mental ray shader, I have Maya 7 on my computer, but i do have maya 9 on my school computers, its just abit of a pain to keep having to switch back and forth always converting the files so they work in maya 7.

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