shadow through transparency map
I have an issue here. one that i am sure someone from the friendliest and most helpful community on the net can help with.
this is just a representation of what is going on.
i am casting ray trace shadows (MR) on a object with mapped transparency. as you can see, even the transparent parts are casting slight shadow...
i have alpha as luminance checked... i cannot seem to resolve this.
does anyone here know how to fix this. i was able to change the light radius to distort this effect but i want harder shadows ...
how can i get around this?
thank you in advance.
Last edited by leotikansas : 31-01-2010 at 02:53 PM.