ikRP solver connecting 3 bones
I´m currently rigging a quadruped (cow).
the leg from hip to ankle is connected with an ikRP solver (4 joints, not like humanRig with only 3 joints).
so - normally the middle two bones should have an evenly distributed degree of rotation when moving the ikHandle.
but it doesn´t. first bone "eats" almost all rotation, second bone in the hierarchy doesn´t "compress", it just stops rotating and pushes up on the shoulderJoint - but can be stretched out normally. .
thats why my cow will never be capable of laying down but is doomed to stand for its whole life on her not-working back legs.
pic is attached.
I know it must work. I have a working rig, but I cant transfer iks to my rig. also I´d like to know whats going on.
working rig is not multiRP solver but ikRP solver as well.
everything starts and ends in the right place at the right time.