Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-02-2010 , 10:31 PM
Registered User
Join Date: Jan 2010
Posts: 7

a spliting tool?

I was wondering if there was a way to perfectly split a mesh in half...i want to use nex to make a game model based on my high res zbrush model and the number of polys are making it impossible for me to split it by selecting.

# 2 14-02-2010 , 11:39 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Use the cut faces tool with the axis set to YZ, or whatever plane your model is symmetrical across. Then select all the faces on one side and hit delete.

Hopefully that was your question.


Last edited by stwert; 14-02-2010 at 11:54 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads