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Old 17-02-2010, 11:38 PM   #16
Chirone
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i was able to make a representation of a person with 24 primitives but i can easily cut that down by 12 and you'd still understand that it's meant to be a person
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Old 17-02-2010, 11:39 PM   #17
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Sorry to keep posting, but one more thing if anyone's still stuck or confused. You're allowed to do a bunch of different things in your thread, and at the end you can pick your fav (or the one that gets the best response) as your entry. Just take 5 minutes and arrange a few cubes, post a screenshot, and then go from there.
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Old 18-02-2010, 06:10 AM   #18
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Quick tip for quickly creating poly primitives. Hold shift, right-click with no geometry selected, and you'll get a handy marking menu for quickly creating objects.

And I didn't answer hammer's last question, sorry no booleans.
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Old 18-02-2010, 05:41 PM   #19
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I think I'm going to jump in on this one.
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Old 19-02-2010, 07:07 AM   #20
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oo, haven't seen anything from you GecT for a couple thousand years :p

stwert, we can use light linking right?
i know you said no photoshop but can we use it to multiply an AO render?

also, i didn't know there was a poly-disk until now...
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Old 19-02-2010, 06:13 PM   #21
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ok i've made a scene, can i add procedural bump maps?
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Old 19-02-2010, 09:25 PM   #22
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Light linking is fine, AO multiply is fine, bump-mapping... well we said no textures, but if you post with and without, I guess it's okay... what does everyone else think?

Chirone, yeah I just discovered the disk as well.
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