Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 17-02-2010 , 11:38 PM
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i was able to make a representation of a person with 24 primitives but i can easily cut that down by 12 and you'd still understand that it's meant to be a person




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 17 17-02-2010 , 11:39 PM
EduSciVis-er
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Sorry to keep posting, but one more thing if anyone's still stuck or confused. You're allowed to do a bunch of different things in your thread, and at the end you can pick your fav (or the one that gets the best response) as your entry. Just take 5 minutes and arrange a few cubes, post a screenshot, and then go from there.

# 18 18-02-2010 , 06:10 AM
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Quick tip for quickly creating poly primitives. Hold shift, right-click with no geometry selected, and you'll get a handy marking menu for quickly creating objects.

And I didn't answer hammer's last question, sorry no booleans.

# 19 18-02-2010 , 05:41 PM
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I think I'm going to jump in on this one.


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# 20 19-02-2010 , 07:07 AM
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oo, haven't seen anything from you GecT for a couple thousand years :p

stwert, we can use light linking right?
i know you said no photoshop but can we use it to multiply an AO render?

also, i didn't know there was a poly-disk until now...




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 21 19-02-2010 , 06:13 PM
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ok i've made a scene, can i add procedural bump maps?

# 22 19-02-2010 , 09:25 PM
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Light linking is fine, AO multiply is fine, bump-mapping... well we said no textures, but if you post with and without, I guess it's okay... what does everyone else think?

Chirone, yeah I just discovered the disk as well.

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