Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-02-2010, 11:16 PM   #1
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default Chirone - Primitives

ok here we go... 4 attempts at this...

Attempt 1
person supposed to be on a beach at sunset but i couldn't get the sun to look great so i made him training by moonlight

lots of light linking
29 primitives






Attempt 2
wallE and EVE when they first met and she shot at him
the little soccor balls are rocks because she just blew up a rock...

50 primitives, could be less since there are some that aren't showing on the other side of wallE





Attempt 3
someone bursting in through double doors into a darkened room
was meant to be like the scene where aragorn walks into some room in lord of the rings...
don't think i did it too well though...

37 primitives




Attempt 4
final attempt.. probably keep this as the entry picture

someone sitting on a rock at night playing the flute next to a camp fire

36 primitives and a lot of light linking




who says 50 primitives isn't enough..? :p
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 21-02-2010, 12:13 AM   #2
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

take it back. theyre cool. only got round to watching wall e recently. i like that one.
ben hobden is offline   Reply With Quote
Old 21-02-2010, 12:48 AM   #3
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

I really like the Wall -E one but my fav has to be the campfire and flute, that one is really cool.
Gen is offline   Reply With Quote
Old 21-02-2010, 07:52 AM   #4
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

not as fancy as GecTs with the whole lighting of the sky with stars....

but i think it was the most interesting looking one out of the four.
not sure how i'd have lit the wallE picture to make it look as cool as this and GecTs

i just turned the intensity of the point light inside the fire up to 200 and gave it linear decay

i'll never understand why i have to turn it up so much for any light to show...
all the tutorials i've seen where they've mentioned decay never turn the intensity up so bright...
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 22-02-2010, 05:59 PM   #5
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

I think the Wall-E one would be very difficult to pull off because we can't use textures or colors even to create the feel of the whole barren trash covered planet thing.

Light intensity in relation to fall off would of course be scene scale dependent, if the bulk of the objects in your scene are on average oh i dunno say 20 units away and the light is dying off at around 15 then yeah that won't work. The usual problem with cranking up the intensity however, is that it overexposes surrounding objects by the point it actually illuminates the scene. You can see it on your campfire logs. In this case, since we're only using the gray lambert, the mia_exposure lens shader shouldn't be so troublesome, give it a whirl, it'll clamp down those over-brights and you'll find you can do A LOT more with your lighting and even some contrasting and such.

Ooh maybe you can make a few more soccer balls to represent pebbles around the larger rock and a few thin planes for grass?
Gen is offline   Reply With Quote
Old 23-02-2010, 09:07 AM   #6
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i've never heard of such things until now

i tried reading the documentation on it but i've been getting way too pissed off at apple and the ipad and iphone for doing what i say and not what i want... and that makes it harder to concentrate on learning new things...

but. i did apply it and also turned the point light intensity down to 100 and turned up a directional light that is only linked to the fire to 2.
i found out that my primitives are hugely scaled for some reason... the grid just appears to be little thing inside the giant rock that the person is sitting on.. might explain why i have to turn up the point light's intensity so much in this instance..

as suggested i added some soccor ball pebbles, i took a bit of hammer's work to put in some grass made from helix primitives but i dont think you can see them all to well.

i wasn't aware (and still not) that you can (or probably can't) change how far the point light extends before completely dying off... i tried the manipulator tool as that usually gives some funky controls to play with when using fields in dynamics, but i dont think it changed anything..

i gave the mia_exposure_simple a go on the camera (probably should make a new camera instead of using the default persp..) and just played around with the settings and refering to the documentation

i think it looks better... either way i think i can only stick with the one above since it's probably way past the deadline!



oh and i stopped the directional light that is meant to be the moon light from casting shadows
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone : 23-02-2010 at 09:10 AM.
Chirone is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.