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Old 12-03-2010, 08:48 PM   #16
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The more I look at your first model Mayaniac the more I like him, thinking of opening zbrush and model some thing simular but I have to meny other things to finish of........dave
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Old 12-03-2010, 09:44 PM   #17
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Originally posted by daverave
The more I look at your first model Mayaniac the more I like him, thinking of opening zbrush and model some thing simular but I have to meny other things to finish of........dave
Yeah, would be great to see it.

I was thinking about creating a speed sculpting thread... just to post 1hr speed sculpts or something. You see them a lot on other forums. It's a nice way to release your creative frustrations. That way if you don't have too much time, you can still get some ZB time in.
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Old 13-03-2010, 08:13 AM   #18
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that sounds like a good idea would there be a base mesh as I am not upto scratch on ZSpheres..........dave

Edit: are you using displacement map or normal maps when you bring them into maya?

Last edited by daverave : 13-03-2010 at 09:24 AM.
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Old 13-03-2010, 08:13 PM   #19
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Originally posted by daverave
that sounds like a good idea would there be a base mesh as I am not upto scratch on ZSpheres..........dave

Edit: are you using displacement map or normal maps when you bring them into maya?
I haven't brought any of these models into Maya. They are just ZB renders/screenies. I'm just practicing modeling the face, these probably won't be used for anything else. But hopefully I can take things learned onto actual projects (full characters).

The speed sculpting thread would be an open thread, that everyone who wanted to, could post their sculpts or ZDoodles. Obviously base meshes would be allowed. It could be a "speed modeling" thread, that way it didn't just apply to ZB.
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Old 15-03-2010, 12:29 AM   #20
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Had a little bit of free time today, so I decided to do a quick detail pass on one of the head models.








The hair's a bit of a crazy mess, but... blah
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Old 15-03-2010, 09:18 AM   #21
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Hi Mayaniac
looking great, I think if you put the same texture on the eye brough it might bring it together a bit better..............dave
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Old 15-03-2010, 08:47 PM   #22
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Thanks dave!

Yeah, I'll see about changing the brow, but to be honest, I don't really like the hair.. it was a bit rushed. I think I would much rather take what I've learned here and apply it to a full character.

Thanks again for your input.
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Old 15-03-2010, 10:01 PM   #23
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cant wait to see this textured , you really have nailed organics steve
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Old 26-03-2010, 03:18 PM   #24
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Originally posted by murambi
cant wait to see this textured , you really have nailed organics steve
Thanks man. I probably won't be texturing these. They're mostly just for fun and a bit of practice.

Thanks again!

Quick body sculpt... face is SHAT.. but hey. And no real work on the hands... that's why they look plain, and a bit disproportionate.





If I decide to take it any further, I'll probably start the head from scratch... probably the whole body too.
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Old 26-03-2010, 03:45 PM   #25
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Nice, the head is a little small but I think you know that...........dave
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Old 26-03-2010, 05:58 PM   #26
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Those hands look ok!

I cant sculpt hands for toffee! can get them just about ok as a base mesh in maya but thats it!
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Old 26-03-2010, 07:22 PM   #27
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gster123 you mention hand I think I do them wrong with symetry on, what is the best way to do hands, do one then mirror that?................dave
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Old 26-03-2010, 07:38 PM   #28
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You have some strong anatomy skills baby : )))
I like what i see
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Old 27-03-2010, 12:58 PM   #29
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@daverave: hmm, I will have to check the model in ZB. I do admit he looks a little statuesque (not in the good way). He does have heroic proportions, smaller head, longer limbs, etc. I'll probably blow his head up a bit. As for the hands I always (in ZB) hide the other hand, as it just gets in the way when you want to get up close and personal with the first hand. Then I just do a smart-resym once I've finished.
Thanks.

@gster123: haha, yeah, I hate hands, I would rather sculpt 5 faces than one pair of hands.... blah. That's why I was saving them for last.

Thanks

@ColdWave: Thanks man.

Thanks for the comments.
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Old 27-03-2010, 01:18 PM   #30
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Looking great Steve, one thing I thought was that he has a slight resemblance to George Lucas..... Maybe it's just the hair, and he would be more of a muscular version too! lol
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