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Old 08-04-2010, 06:29 PM   #1
honestdom
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Default inverted camera solve

hello all,
anyone know how to invert an inverted camera solve in either boujou or pftrack? basically objects i know to be in the foreground appear in the background (they are also concave rather than convex) not much paralax on the shot, its almost a pan than a free move. I,ve tried hard constraints in the foreground and background. I know the lens is approx 40mm. so i have tried setting it at 40 exactly.

is there a fix for it in maya?

cheers
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Old 15-04-2010, 11:03 AM   #2
honestdom
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Default

no takers?

...well if anyone is interested i fixed this by fixing the lens to 500mm or something similar and then changing the camera back to what is expected (in my case a 40mm lens) then adjusting the solve.
ta da!
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