Been away from 3d design for a while due to work and crap. but I am back in the saddle again.
I rigged this character a good while back but I never animated him.
It seems as though I always been animating using the "straight ahead" method for a while. So I decided to give "pose to pose" a try and see if is a better workflow. I've always heard its a good method for timing.
Here is the animation using the pose to pose blocking technique. (see other links for the second and third pass)
Let me know what you think
What animation workflow works best for you guys?