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Old 20-06-2010, 05:40 PM   #31
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http://3dtotal.com/team/Tutorials/an...tro_ear_01.php
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Old 21-06-2010, 12:36 AM   #32
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thanks next thats really helpful, just modified the ear ,this will be the last update for 2 weeks as I am in mexico as from tommorow...but will straight back on it when I am back
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Old 21-06-2010, 12:44 AM   #33
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Ear looks fantastic!
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Old 11-07-2010, 12:53 PM   #34
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Back and ready

Thnaks perfecto

Right started again were I left off and ran into a small problem... I have done the eye and added texture to it but for some reason I can only see the texture when I render that current frame and in none of my views, all i get it just the eye I have shaped without the texture I applied to it??

could someone help me and tell me why I only see my textureed eye in render mode??
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Old 11-07-2010, 01:02 PM   #35
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this is what I am refferring to?
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Old 11-07-2010, 02:50 PM   #36
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on your view panel's toolbar, click on the button with the checkered board pattern (see image). You can also press the number 6 with your mouse cursor over the view panel you want to see textures in.
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Old 12-07-2010, 01:17 PM   #37
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Thanks again perfecto...just ran into a another doddle with my sculpt geometry tool it is not working for some reason ??

any ideas
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Old 12-07-2010, 03:59 PM   #38
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What issue are you having exactly? To start off, make sure you have the items you want to sculpt selected first, then click on the sculpt tool. You may need to increase the Max Displacement value in the sculpt tool settings to see results.
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Old 12-07-2010, 06:02 PM   #39
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got it working..must of been a glitch when I shut maya down than restarted it, it started to work again.

Thnaks for the sharp response.
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Old 13-07-2010, 01:26 AM   #40
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well here is a couple of updates of what I have done since holiday, for my 1st full character I am please with the results so far but as always criticism welcome.

Oh I still need to do the hands feet and neck with a little work on the shoulders
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Old 13-07-2010, 01:27 AM   #41
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Old 13-07-2010, 01:29 AM   #42
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Old 13-07-2010, 01:30 AM   #43
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Old 13-07-2010, 07:30 AM   #44
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Looking good silverspawn
You pointed out the shoulders, the best advice any one gave me was to get lots of referance shot............dave
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Old 14-07-2010, 06:22 AM   #45
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Looking very good !

I have never spent a lot of time charactor modeling, but i once saw a making of the final fantasy film, and they decided that to get good deformation of the shoulders once rigged, they modelled the arms at 45 degrees from the body.
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