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Old 16-07-2010, 01:59 PM   #16
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Try Stormchasers...they usually have good quality footage. Check out some of the science channels...as you probably already know a tornado is actually multiple entities. It does have some interesting properties for a natural phenomena. I remember a show proving a single tornado actually had up to 12 satellite (mini) twisters which were generating the vortex...quite interesting.

I would like to see what you can engineer mate...interesting stuff

cheers bullet
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Old 16-07-2010, 04:36 PM   #17
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I dont think I'll be going into that level of detial!

Just tried to use a fluid as an instance for the tornado and was getting really pissed off as MR would not render it, kept thinkg it was corrupt but its not its a bug in MR!

Bugger!
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Old 18-07-2010, 09:55 PM   #18
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Started to texture up the funnel now, got a few rendering artifacts in there, think thats coming from the noise added to the cloud.
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Old 18-07-2010, 10:05 PM   #19
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Comming together nicely, those artifacts if they were comming from the clouds wouldnt they be moving with the cloudes?........dave
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Old 18-07-2010, 10:06 PM   #20
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Looking very good
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Old 19-07-2010, 01:53 AM   #21
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hey steve really like hows its turning out what kind of gpu do you have mine doesnt allow me to do much in maya
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Old 19-07-2010, 08:24 AM   #22
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Cheers guys.

Dave you would think that, but its not the case. I can introduce the artifacts simply by upping the noise frequency on the volume noise that is plugged into the blob map of the particle cloud. If I lower it they go away.

It must be something with the noise and the mental ray.

Murambi - Have a quadro 2700 in my laptop, a quadro 1700 (I think) in my workstation at work and an ATI 3850 at home. And if I am honest I see virtually no difference with any of them unless the scene gets really heavy in the viewport then the rank would be 1. 2700, 2. ATI, 3. 1700.

Steve
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