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Old 23-01-2003, 03:37 PM   #1
Ritualistic
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Default Texturing help for newbie

I created my first model in Maya after looking at the Medieval challenge examples. Since I'm a complete Maya newbie I dont know how to apply textures to the sword. =//

How do I apply textures to the seperate areas of the sword? Like metal for the hilt and leather for the handle?

Thanks,
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Old 23-01-2003, 03:49 PM   #2
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Is this a polygon or nurbs model... with polygons you can automatic mapping under edit polygons -> texture -> automatic mapping

you can than edit the UV of the texture in UV texture editor
Window->UV texture edi...

If this is a nurbs model I probably would project a 3d texture to the sword.. Correct me if i'm wrong. I do more poly model than anything else.

Polygon Tut
http://www.mtmckinley.net/tut5

Nurbs
http://www.mtmckinley.net/tut7.html
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Old 23-01-2003, 04:00 PM   #3
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hey roach ! nice work you are doing on the board mate - wouldnt of done this if they where any other links but my buddy mikes

... just added a few points to your account

enjoy
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Old 23-01-2003, 04:01 PM   #4
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Hey thanks for the quick reply!

Its created in Polys. I tried the edit polygons >> auto texture mapping, but it didn;t seem to do anything.

I'll check out those tutorials...
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Old 23-01-2003, 04:01 PM   #5
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oh and if the tutorial doesnt help above then we have one in our VIP area here:

http://www.simplymaya.com/vip.shtml?tut=26
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Old 23-01-2003, 04:02 PM   #6
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Originally posted by roach105
Is this a polygon or nurbs model... with polygons you can automatic mapping under edit polygons -> texture -> automatic mapping

you can than edit the UV of the texture in UV texture editor
Window->UV texture edi...

If this is a nurbs model I probably would project a 3d texture to the sword.. Correct me if i'm wrong. I do more poly model than anything else.

Polygon Tut
http://www.mtmckinley.net/tut5

Nurbs
http://www.mtmckinley.net/tut7.html

And this is off topic but GREAT tutorials Kevin! I'm still waiting for the second part of the hand tutorial, I'm left with 1 finger =(
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Old 23-01-2003, 04:05 PM   #7
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Originally posted by Ritualistic
Hey thanks for the quick reply!

Its created in Polys. I tried the edit polygons >> auto texture mapping, but it didn;t seem to do anything.

I'll check out those tutorials...
I'll need some points first
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Old 23-01-2003, 04:22 PM   #8
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hi mate!

thx.. part 1 and 2 of the hand are is in the free section.its only part 3 in the VIP are, but if you have 1 finger done it should be easy enough to continue though,

Thx and welcome
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Old 23-01-2003, 05:42 PM   #9
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WOW, TXS kev. I plan on buying points when the new tuts. are released.

Ritualistic
here are two shots of what to do.
The image was put together in about 5 minutes

I built sword from poly's extrude. than I selected the faces of the metal part and extracted so I can apply a shader to it.

the handle: I selected the fron faces and planar mapped them. This sometimes works far better then automatic mapping. You can get quick resuts this way.
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Old 23-01-2003, 05:44 PM   #10
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may look a bit messy but I did it in a rush.
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Old 23-01-2003, 08:36 PM   #11
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I extracted the faces but it replicated the entire selected face, I chose extract from the Polygon menu, is this the correct method?
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Old 23-01-2003, 08:51 PM   #12
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first select the faces of you want to extract.

under Edit Polygons menu got to extract and click on the Window to the right.

reset setting and extract. You should now have two pieces. the sword and handle.
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Old 23-01-2003, 08:59 PM   #13
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Here are images:

1.
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Old 23-01-2003, 09:00 PM   #14
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2.

reset settings
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Old 23-01-2003, 09:01 PM   #15
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3
should look like this after extract
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