Correct, I want to leave the top open,
I solved the texture thing, now the texture is on the plane (and the created mesh) properly.
And no, I have not used multiple shades on 1 mesh before, so I am not sure how to apply a red shade to one side (and why hide?) and another shade to the inside (why the colors btw?) Also, I am not (yet) allowed to edit UV's, the textures basicly have to fit right away after projecting, I'm also not sure what you mean by snapshotting the UV layout, taking it to PS and doing my thing.
Argh I hate being a noob, and English not being my native language doesn't help :headbang:
EDIT: I would probably get it right away if I'd just see someone do it lol,
EDIT: Ok great now I also have problems folding along edges.
I tried selecting the faces of 1 flap, pressed Insert and moved the pivot point to the folding edge (with snap).
Then I tried rotating the face but it would still rotate around the center. I also selected the whole object, and moved it's pivot to that one specific folding edge, but when I switch to the rotate tool/move tool, it looks as if the pivot is still in the center of the face/object.