Here's a breakdown of what I thought:
To start, I guess, I voted for speedy. I thought it was imaginative and I liked the richness of the colours and the overall contrast. I like the use of textures, particularly the dog's rib cage, and I liked the overall comp. Also, like some other entries too, it was nice to see something low poly, but done well. Where I did those cg society workshops this year, i seem to spend alot of time stressing myself out in a quest for realism and ultra detailed ...'things', and it was kind of refreshing for me to see some good pieces that kept it kind of simple, but were cool at the same time. Reminded me that 'fun' is important, and I was disappointed with my own image in this respect as everybody else's work, to me, had much more of a 'fun' element to them. I have a habit of overcomplicating things, and I think I fell foul of that again here. Like when I see Kurt's work on this site, I am reminded that less can be more when done right. Speedy's work here reminded me of this.
Love all the blood, the splatters on the wall and the pavement, soaking the coppers shirt, and running into the drain. The dog looks very evil, and the cop looks very....dead. I like it alot. If I had crit, it would be....textures could be a little better, on the floor and wall, the drain cover etc, slight stretching in places, and maybe some spec mapping and extra modelling to add a bit of 'relief' to the surfaces. Perhaps some occlusion to shadow where the wall meets the pavement. And I wasnt (and still am not) sure about the vignetting effect along the bottom and to the right. Cant decide if that works for me.
Eye_Graffix. Again, as above, simple but effective, another fun image, and good in the horror-y sense. This fits in to me with that kind of childish humourous horror like 'Chuckie' or 'IT'. Strong composition with the moon massive in the background. Nice with the grass in the foreground and the gravestones all skewed at angles. I like his expression and the way he's leaning, holding the dismembered leg. Really cool. Like has been said above, some extra texture work would have added alot to stop the image being so black and white I think, and, is it me, or is there some strange artifacting going on in the geometry of the building? Really cool this overall though. When I voted for speedy, this was in the running also, along with ....
Wessley. As I think Dave Rave pointed out near the beginning of this comp, the point was to create a horror creature?? On that criteria alone(and perhaps I owe you an apology for not voting for you if so) I think this is the best. Of all the evil going on in these pictures and the characters behind them, your character hits closest to the mark for me in terms of 'horror'.
I think several people here struggled with the time they had to work on this, and if there was more, I reckon you could make this into something really cool. Cool name too
Dango: I really like yours, but as has been said, having seen so much of the other work you did during the first half of the competition, its hard not to miss it when looking at the final. I really like though, like Speedy's, the richness of the blood, and the overall contrast , and the expression is great. I find it to crit head models as I have never really build a full realistic human head just in Maya, but it looks really good to me. Just, as I reckon you've probably got by now (
sorry man) it's hard not to see just 15-20% of all the work you actually did. Remember the awesomeness of your skateboarder animation and the spaceship challenge....
I think like, Dango's, what we see at the end is not really a fair reflection of all the work you did. In the final image, I quite like the strong primary colours, but extra texturing would make it wicked I think. It looks like the geometry is fairly simple so you would have a good base to really go to town (if that was the look you'd be after - or maybe thats just what I would do). Really strong model though, and again as has been said, hope to see more of the project when/if you get to finish it.