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Old 13-04-2016, 09:23 PM   #1
roryfollansbee
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Default Error Reading File... HELP ME PLEASE

I have an animation that I have been working on that is my final project. But, when I open my file, and the previous version of the file, I get the error, "Error Reading File."

My script editor reads:
file -f -new;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// untitled //
commandPort -securityWarning -name commandportDefault;
// AbcExport v1.0 using Alembic 1.5.4 (built May 9 2014 15:43:11)
// AbcImport v1.0 using Alembic 1.5.4 (built May 9 2014 15:43:11)
// BifrostMain plug-in loaded (built Feb 26 2015 18:00:13)
updateRendererUI;
optionVar -sv colorManagementPolicyFileName "";
optionVar -iv colorManagementManagePots 1;
optionVar -iv colorManagementOCIORulesEnabled 1;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
saveShelf Rendering "/Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/shelves/shelf_Rendering";
// 1 //
saveShelf XGen "/Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/shelves/shelf_XGen";
// 1 //
// Saving preferences to : /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/userPrefs.mel
// Saving window positions to : /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/windowPrefs.mel
// Saving runtime commands to : /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/userRunTimeCommands.mel
// Saving named commands to : /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/userNamedCommands.mel
// Saving plug-in preferences to: /Users/rorymcmanus/Library/Preferences/Autodesk/maya/2016/prefs/pluginPrefs.mel
// Preferences saved. See Script Editor for details.
// AbcBullet v1.0 using Alembic 1.5.4 (built May 9 2014 15:43:11)
// cgfxShader 4.5 for Maya 2016.0 (Feb 26 2015)
// Warning: line 0: Plug-in, "retargeterNodes.py", is already loaded. Skipped. //
updateRenderOverride;
updateRendererUI;
+++++++ Turtle for Maya registered successfully ++++++
// mental ray for Maya 2016
// Mental ray for Maya: using startup file /Applications/Autodesk/mentalrayForMaya2016//maya.rayrc.
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
evalDeferred "shaderBallRendererMenuUpdate";
// mental ray for Maya: successfully registered
// mental ray for Maya: loading startup file: /Applications/Autodesk/mentalrayForMaya2016//maya.rayrc
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/architectural.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/architectural.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/base.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/base.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/basehair.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/basehair.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/bifrostMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/bifrostMR.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/builtin_object_light.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/contour.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/contour.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/coreutil.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/coreutil.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/layering.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/layering.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/object_light_phen.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/paint.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/paint.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/physics.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/physics.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/production.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/production.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/subsurface.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/subsurface.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/surfaceSampler.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/surfaceSampler.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/userdata.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/userdata.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/useribl.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/useribl.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2016/shaders/include/xgenMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2016/shaders/xgenMR.dylib
// generating Maya nodes...
get_mdl_modules('/Applications/Autodesk/mentalrayForMaya2016/shaders/mdl')
# ['maya_default'] #
updateRendererUI;
file -f -options "v=0;p=17;f=0" -ignoreVersion -typ "mayaBinary" -o "/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_clothing.mb";addR ecentFile("/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_clothing.mb", "mayaBinary");
closeAllNodeEditors;
closeHypershade;
requires -nodeType "HIKSolverNode" -nodeType "HIKCharacterNode" -nodeType "HIKSkeletonGeneratorNode" -nodeType "HIKControlSetNode" -nodeType "HIKEffectorFromCharacter" -nodeType "HIKFK2State" -nodeType "HIKState2FK" -nodeType "HIKState2SK" -nodeType "HIKEffector2State" -nodeType "HIKState2Effector" -nodeType "HIKProperty2State" -nodeType "HIKPinning2State" -nodeType "HIKCharacterStateClient" -dataType "HIKCharacter" -dataType "HIKCharacterState" -dataType "HIKEffectorState" -dataType "HIKPropertySetState" "mayaHIK" "1.0_HIK_2014.2";
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mia_material_x" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
requires -nodeType "cMuscleCreator" "MayaMuscle" "2.00 (Build: 004)";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 0.28 seconds.
// Error: line 0: Error reading file. //
// Error: line 0: Error reading file. //
// Error: The program could not load. //
// Error: //
// cgErrorCallBack
// Error: The program could not load. //
// Error: //
file -f -options "v=0;p=17;f=0" -ignoreVersion -typ "mayaBinary" -o "/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb";add RecentFile("/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb", "mayaBinary");
closeAllNodeEditors;
closeHypershade;
requires -nodeType "HIKSolverNode" -nodeType "HIKCharacterNode" -nodeType "HIKSkeletonGeneratorNode" -nodeType "HIKControlSetNode" -nodeType "HIKEffectorFromCharacter" -nodeType "HIKFK2State" -nodeType "HIKState2FK" -nodeType "HIKState2SK" -nodeType "HIKEffector2State" -nodeType "HIKState2Effector" -nodeType "HIKProperty2State" -nodeType "HIKPinning2State" -nodeType "HIKCharacterStateClient" -dataType "HIKCharacter" -dataType "HIKCharacterState" -dataType "HIKEffectorState" -dataType "HIKPropertySetState" "mayaHIK" "1.0_HIK_2014.2";
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mia_material_x" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
requires -nodeType "cMuscleCreator" "MayaMuscle" "2.00 (Build: 004)";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 0.25 seconds.
// Error: line 0: Error reading file. //
// Error: line 0: Error reading file. //
getenv "TEMP";
getenv "TEMP";
getenv "TEMP";
file -f -options "v=0;p=17;f=0" -esn false -ignoreVersion -typ "mayaBinary" -o "/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb";add RecentFile("/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb", "mayaBinary");
closeAllNodeEditors;
closeHypershade;
requires -nodeType "HIKSolverNode" -nodeType "HIKCharacterNode" -nodeType "HIKSkeletonGeneratorNode" -nodeType "HIKControlSetNode" -nodeType "HIKEffectorFromCharacter" -nodeType "HIKFK2State" -nodeType "HIKState2FK" -nodeType "HIKState2SK" -nodeType "HIKEffector2State" -nodeType "HIKState2Effector" -nodeType "HIKProperty2State" -nodeType "HIKPinning2State" -nodeType "HIKCharacterStateClient" -dataType "HIKCharacter" -dataType "HIKCharacterState" -dataType "HIKEffectorState" -dataType "HIKPropertySetState" "mayaHIK" "1.0_HIK_2014.2";
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mia_material_x" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
requires -nodeType "cMuscleCreator" "MayaMuscle" "2.00 (Build: 004)";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 0.26 seconds.
// Error: line 0: Error reading file. //
// Error: line 0: Error reading file. //
// File read in 0.0055 seconds.
// Error: line 0: Error reading file. //
file -f -new;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// untitled //
file -import -type "mayaBinary" -ignoreVersion -ra true -mergeNamespacesOnClash false -namespace "womanpractice1_walking_fullcycle_hairtrial" -options "v=0;p=17;f=0" -pr "/Users/rorymcmanus/Desktop/rfm5097_Animation_Project2 2 2/scenes/womanpractice1_walking_fullcycle_hairtrial.mb";
requires -nodeType "HIKSolverNode" -nodeType "HIKCharacterNode" -nodeType "HIKSkeletonGeneratorNode" -nodeType "HIKControlSetNode" -nodeType "HIKEffectorFromCharacter" -nodeType "HIKFK2State" -nodeType "HIKState2FK" -nodeType "HIKState2SK" -nodeType "HIKEffector2State" -nodeType "HIKState2Effector" -nodeType "HIKProperty2State" -nodeType "HIKPinning2State" -nodeType "HIKCharacterStateClient" -dataType "HIKCharacter" -dataType "HIKCharacterState" -dataType "HIKEffectorState" -dataType "HIKPropertySetState" "mayaHIK" "1.0_HIK_2014.2";
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mia_material_x" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
requires -nodeType "cMuscleCreator" "MayaMuscle" "2.00 (Build: 004)";
requires "stereoCamera" "10.0";
requires "stereoCamera" "10.0";
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 0.3 seconds.
// Error: line 0: Error reading file. //
// File read in 0.0053 seconds.
// Error: line 0: Error reading file. //



Please help me please please please and thank you!
roryfollansbee is offline   Reply With Quote
Old 16-04-2016, 10:00 AM   #2
Gen
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Try creating a fresh new scene and importing this problem scene into it.
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