Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-11-2010 , 06:17 AM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258

toon shader render

Please speak freely.

Attached Thumbnails
# 2 10-11-2010 , 08:46 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
are you watching me or am I watching you?? rendered in?? Maya?


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 10-11-2010 , 10:36 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
not sure the fake dof is working for me. try using maya dof or rendering a depth pass.

# 4 10-11-2010 , 12:26 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
I would say don't blur the wall at all, only the balloons further back; it just gives the impression of a low-quality render.
I like everything else, though, and think it would be quite nifty if changed in the way I mentioned!


Environment Artist @ Plastic Piranha
www.joopson.com
# 5 10-11-2010 , 06:43 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
thanks for the comments folks!

@ Bullet, yes.. render in maya.. using Toon shaders and Maya Software. Which is what I am restricted to only in this render.


@ Hammer.Horror As for Maya DoF which else is there to use besides the one of the Camera settings?

the only Depth of Field settings I can find are under my Main_Render_Cam..


will be happy to try it another way if I knew how


Last edited by Ataraxy; 10-11-2010 at 06:46 PM.
# 6 10-11-2010 , 10:00 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
create a depth pass and use a compositing program to blur it correctly.
you can create a depth pass by projecting a black and white ramp from the camera (this is also quite good for fog)
if you dont have a comp program then use maya dof i guess. but it works better than guessing in photoshop.

# 7 11-11-2010 , 06:19 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
Ahh yeah.. you're right that would turn out better probably with toon shaders..

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads