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Old 26-11-2010, 07:07 PM   #31
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Did a displacement filter and a layer style, will fix the lettering with a spec map.................dave
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Old 26-11-2010, 08:24 PM   #32
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Started on the metal texture let me know if its ok........dave
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Old 26-11-2010, 08:51 PM   #33
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"Did a displacement filter..."

You used displacement for the letters and logo instead of bump?

Is that really needed?
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Old 26-11-2010, 09:18 PM   #34
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No, a filter on the rust only, the letters look that way because I change from a lambert to a blinn what is why I said I will put a spec map on them...........dave
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Old 26-11-2010, 10:00 PM   #35
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little update.........dave

I can see a seam?
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Old 26-11-2010, 10:07 PM   #36
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The only seam I can detect is across the front, but it's just impossible to attach the top in the uv layout without getting distortion and even then you can only attach it from one side. You would till have a seam across the front.

I am not a texture guy and have not worked in production so I am not sure what the proper solution is short of using a paint program to paint across the seams.

In the back the sharp edge is from the shadow of the handle, you may want to soften the shadows a bit.
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Old 26-11-2010, 10:13 PM   #37
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Just match them as best you can there are aways going to be seams I think the filter knock the out of alignment, I would use maya but I do not think my graphics card is up to it.......dave
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Old 27-11-2010, 12:02 AM   #38
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I had seams along the top and around the spout though I dont think you can notice them in mine....and around the back near the handles....you would have to match the UV's I think a little closer than they are is all.

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Old 27-11-2010, 01:36 AM   #39
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Not suere what you meant there Dave about a filter knock being out of alignment.
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Old 27-11-2010, 05:16 AM   #40
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Ok I was waiting for somebody....dave? so in the meantime I have altered the lighting etc...I will attempt to rust it up..maybe.

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Old 27-11-2010, 09:14 AM   #41
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I have not fix all the seams yet,the filter is called displace sorry not displacement here is a example, will do a better job on the seams at the end.........dave

http://www.photoshopstar.com/basics/...runge-brushes/
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Old 27-11-2010, 09:40 AM   #42
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Looks good dave...coming along nicely

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Old 27-11-2010, 01:17 PM   #43
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Im getting some nice effects on the metal with a slight darkening on the edge, Im getting this with the style layer but for some reason its not working on my layer mask, trying to see why..........dave
Not done all the metal parts yet
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Old 27-11-2010, 01:42 PM   #44
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dig the rust mate...that will look good under lights!

heres my effort so far

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Old 27-11-2010, 03:02 PM   #45
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Bullet to get a more random in photoshop change the brush to scatter............dave
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