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Old 27-11-2010, 03:31 PM   #46
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thanks mate...I was wondering how you did that in your video as you couldnt see the top part of your screen

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Old 27-11-2010, 06:43 PM   #47
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I like the steel and the green anodized paint look. the rust could possibly use some bump to rough it up.

Thanks for the little PS tutorials I have been playing with them.
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Old 27-11-2010, 08:15 PM   #48
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Thanks ctbram
Have not had a lot of time today to do much more, yes a bump map on the rust and were the paint has come of if done right will bring it to life, I must admit that if you know what effect you need you can find most for free on the net, Once I have finish this I promise to do a tutorial then I can get back to my tank still looking for a good scale ref for the M151 weapons system......LOL
Thing to do
Finish of metal
Dirt map
Bump map
Final gather render (never done one but looks easy)........dave
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Old 27-11-2010, 08:33 PM   #49
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I am sure you looked but google images usually has a ton of good reference shots of almost anything.
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Old 27-11-2010, 08:36 PM   #50
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Yes Im a googler, I found more on normal google then on images funny that..............dave
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Old 28-11-2010, 12:29 AM   #51
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Default Re: Open Challenge -Jerry Can Texturing

Originally posted by hammer.horror

...you can add to the model if you like...
?
I was hoping someone would go crazy with this rule and make a Jerry Can transformer.
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Old 28-11-2010, 02:13 AM   #52
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That sounds like a plan steve...somehow transform it inot a can of beer LOL.

Well I have too much to do in the yard today so I wont be adding to mine...thanks guys..I have learned quite a bit from this...dave where are the PS tuts?? LOL Im still waiting...doesnt matter now.

Alll good fun this was....

cheers bullet
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Old 28-11-2010, 09:59 AM   #53
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sorry had to start doing some stuff for work.

this could just be a long running challenge for people to practice texturing.

btw,
here are some instructions i've made on how to do rusty scratches.

take 3 images, I have a base metal, rust and some metal scratches.


copy and paste the rust onto the base metal as a new layer


add a layer mask


go to the scratches image and desaturate it, then crunch the levels so you have a high contrast. Now select all and copy.


go back to the rust and metal pic. click on channels and show visibility on the layer mask.


paste in the contrasted scratches. (i have inverted the image too)


if you hide the visibility again and tidy up the edges. you should have something that looks like this.


obviously you can work this around what you need to do.
hope it helps.


one more thing... does everyone know how to daisy chain bump maps?
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Old 28-11-2010, 11:23 AM   #54
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wow hammer...cool thanks mate!!.

no that was a query I was going to post...in Maya I assume you mean (daisy chain bumps). I have 2 that I wasnt to assign to the main texture...but failed.

cheers bullet
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Old 28-11-2010, 11:41 AM   #55
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Nice effect hammer, mine is lacking a few scratches might use that method..........dave
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Old 28-11-2010, 04:13 PM   #56
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Thanks hammer.

I am starting a photoshop tips folder, so I can start collecting this stuff and start trying to learn it. Going to play around with some stuff and yes keeping the can hanging about as a practice piece is a good idea.
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Old 28-11-2010, 10:26 PM   #57
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Sorry for not doing much, grandsons birthday. OK the metal on the hand was done with a scatter brush on a masked layer then a Filter/distort/ocean rippale............dave
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Old 29-11-2010, 05:46 AM   #58
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I looked at this on my brothers monitor and realized the green gun on my monitor is failing. On my machine the green looks like a dark forest green. On my brothers system its more an light olive drab.

Funny thing is I like the darker color.

Not so funny thing is I now realize I am l going to have to replace this monitor and that is something I cannot afford right now. Oh joy!
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Old 29-11-2010, 01:08 PM   #59
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green gun?
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Old 29-11-2010, 05:38 PM   #60
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So everybody else doesn't have their monitors setup wrong after all?
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