I never heard of headus but it does sound interesting cause sometimes UV mapping in Maya can just make me call it quits
I was playing around with my model in Mudbox last night for fun and was sculpting at level 3 actually and when i exported it back in Maya, maya could not handle it and crashed just like you said.
I will try your second opinion and do more research on this (still getting around in mudbox slowly)
Thank you once again for the info I have a learnt a lot.
>>>the other option is to export either a normal or displacement map. If you have not heard of these they are textures which you can plug into your shaders in Maya. I personally prefer to work with normal maps, they are simply plugged into your bump node on your shader. You will need to set it up as tangent space normals though.
Displacement maps achieve more detail but the render times can be very excessive with Maya and mental ray<<<