This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hold 'v' and MMB click (drag slightly) on the vertex you want to snap to. That's a more precise way of positioning your pivot point, if that's what you're asking.
Sorry, I misunderstood. Looking at the image, it's the joint itself that should be directly in the center the circle. The joint drives the rotation of the geo, so I don't think it matters where the pivot point is. Maybe I'm still not understanding right.
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