This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thought I'd post this one in here. After I created the tutorial David gave me permission to display it on other sites and do a small write up on how it was made for 3dtotal.com - it went on to get an award and was on the front page for a week, the same thing happened at CGArena.com too. It was a popular image. I will redo the fire with N-Particles or fluids now I have the new version of Maya....
But anyway I thought I'd briing it 'home' where it needs to be.
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