Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-01-2003 , 10:23 PM
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Sugestions please.

I just want to know if this looks ok. Mabey something is not in proportion?


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# 2 24-01-2003 , 10:54 PM
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looks good to me

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# 3 24-01-2003 , 11:00 PM
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Check!


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# 4 24-01-2003 , 11:16 PM
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Ah Check pieces! I have always wanted to make a set.

I guess they can look anyway you want them to. If you want some kind of critic, I'd say that I like the "rise" of the king. How aobut some stronger articulation of the base, without loosing what I'd like to call the "rising", a straight rise with no curvatureat the sides.


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# 5 24-01-2003 , 11:19 PM
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first off, i think you mean chess, not check.

I am going off of the glass set is have, (Makeing them a brassy wood however.) My kind has a soft base. The other pieces i have have a stronger base.

# 6 24-01-2003 , 11:21 PM
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Very good.


# 7 24-01-2003 , 11:47 PM
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HOw about this??

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# 8 24-01-2003 , 11:49 PM
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Hey ultra games, looks like you are learning fast. Good job. One thing though, wooden chess pieces dont have that much reflection.. maybe you could tone that down a bit?


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 9 24-01-2003 , 11:54 PM
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I cant deside if i want them wooden, or brass. Do they look brassy at all?


PS: I've had Maya 2 1/2 weeks now. i think im doing aight for that much time.

# 10 24-01-2003 , 11:58 PM
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Hey, how did you get it half wireframe and half shaded?

# 11 25-01-2003 , 12:05 AM
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HAHAAH! Finaly people are asking me questions. If you'll remember when i first joined this forum. I said I was great at photoshop, but wanted to learn Maya? Its a double screen shot editing trick i did in PS.

Take one shaded, one wireframe, put one over the other. Get your eraser and set it to a blured brush, and erase a stripe down the middle. Magical isnt it.

# 12 25-01-2003 , 12:24 AM
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I thought that's what you had done, but wan't sure. Just wanted to make sure I hadn't passed up some special render option in Maya I mysteriously didn't know about, yet.

# 13 25-01-2003 , 12:26 AM
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LOL. i want to show you my finished product, but it is rendering realy crappy on full scale. I have it set to highest quality, but its kinda... wavy.

# 14 25-01-2003 , 12:28 AM
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What do you think?

# 15 25-01-2003 , 01:23 AM
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Hey ultragames, are you sure you are entitled to say you are great in photoshop? I have seen your website but you dont really have any proof that your great on there. Maybe if you can show me some otherthings you have made. Also when you say great.. do you think of yourself as a pro? Once again just another question. Ok cya.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com

Last edited by M; 25-01-2003 at 01:30 AM.
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