Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 23-12-2010, 09:28 AM   #1
Nomeni88
Registered User
 
Nomeni88's Avatar
 
Join Date: Dec 2010
Location: The Netherlands
Posts: 16
Thanks: 0
Thanked 13 Times in 13 Posts
Default Checkerboard Pattern

Hello everybody.

I've got a problem with my character.
I'm now at the point of texturing my character, but I ran into a problem.
As you can see in the attachment, my checkerboard pattern is not covering the entire body.

But when I look at the nod I can clearly see that he has a the pattern on him.
Maybe this has something to do with the fact that body was made in 3ds max and than further modeld in maya,

A friend of my saved it as a .fbx so i could open it in maya.
Could some one help me with this problem, coz I really need to texture this one.

With Kind Regards.
Mark
Attached Thumbnails
 
Nomeni88 is offline   Reply With Quote
The Following User Says Thank You to Nomeni88 For This Useful Post:
Old 23-12-2010, 09:52 AM   #2
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Try assigning a new shader to the model mate...that may help..I have had trouble with CAD files doing the same thing. Open the Hypershade and delete the old one...make a new one and assign it...see if this helps...

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
The Following User Says Thank You to bullet1968 For This Useful Post:
Old 23-12-2010, 10:14 AM   #3
Nomeni88
Registered User
 
Nomeni88's Avatar
 
Join Date: Dec 2010
Location: The Netherlands
Posts: 16
Thanks: 0
Thanked 13 Times in 13 Posts
Default

Thanks for you reaction mate,

I did what you said and it works .
But did also something different, coz I deleted my history. . so now it works and I can start with texturing.

Thnx for your time

*edit*
And for some strange reason I need to unitize first to see the checker pattern.

Last edited by Nomeni88 : 23-12-2010 at 10:30 AM.
Nomeni88 is offline   Reply With Quote
The Following User Says Thank You to Nomeni88 For This Useful Post:
Old 23-12-2010, 12:03 PM   #4
Nomeni88
Registered User
 
Nomeni88's Avatar
 
Join Date: Dec 2010
Location: The Netherlands
Posts: 16
Thanks: 0
Thanked 13 Times in 13 Posts
Default

Now I stumbled on an another problem,

I can see the checker pattern on my whole character, but when I place a .tga file on it, The tga file places itself on every face of the character and not over the whole character as it should be.
Nomeni88 is offline   Reply With Quote
The Following User Says Thank You to Nomeni88 For This Useful Post:
Old 23-12-2010, 12:35 PM   #5
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

hmmmm thats not normal....cant help mate LOL I dont think I have had that happen before......and trust me if it can be broken Im the man. I have assigned shaders to certain faces on purpose but have not had Maya do it without me....duplicated faces or mesh on the import. Is the mesh one mesh?? start by process of elimination mate...thats all I can suggest unless one of the guru's can chip in.

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
The Following User Says Thank You to bullet1968 For This Useful Post:
Old 23-12-2010, 12:41 PM   #6
Nomeni88
Registered User
 
Nomeni88's Avatar
 
Join Date: Dec 2010
Location: The Netherlands
Posts: 16
Thanks: 0
Thanked 13 Times in 13 Posts
Default

Haha, nevermind,

But here are some screenshots to make it more clear,
The first is with the checker pattern, without unitize it,

The second is with the unitize function

And the third is with the .tga version on it.

Please help me coz I need to texture this 1 so it can run in UDK.
Attached Thumbnails
   
Nomeni88 is offline   Reply With Quote
The Following User Says Thank You to Nomeni88 For This Useful Post:
Old 23-12-2010, 04:26 PM   #7
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

Have you UV mapped your character? If not, that's what you'll need to do. The Maya docs have a pretty good intro tut.
stwert is offline   Reply With Quote
The Following User Says Thank You to stwert For This Useful Post:

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.