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Old 05-08-2012, 07:39 PM   #1
David
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Default Free Friday Tutorial #14: Goal Oriented nParticles in Maya for Morphing

Goal Oriented nParticles in Maya for Morphing - YouTube

Simple Video to show how to use particle goals to morph particles between different shapes.
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Old 07-08-2012, 09:45 AM   #2
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can the particle go to the mesh face and not to the vertex?
thanks
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Old 11-08-2012, 09:10 PM   #3
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yep, you can create the attribute goalU and goalV in the PP attributes (from general), and apply to them an expression like
goalU=rand(0,1);
goalV=rand(0,1);

and that's it!
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Old 12-08-2013, 01:33 AM   #4
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Is it possible to be able to fill the volume of the shape instead of the outline.

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Old 16-12-2013, 05:39 AM   #5
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I really appreciate the kind of topics you post here.
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Old 09-05-2015, 01:05 PM   #6
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Default Could It also fill the object?

Hey there!
I'm trying to make them fill the objet, they are morphing to, but I can' find a way to do so.

Do you have any Ideas?
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