Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-01-2011, 08:23 AM   #1
Nomeni88
Registered User
 
Nomeni88's Avatar
 
Join Date: Dec 2010
Location: The Netherlands
Posts: 16
Thanks: 0
Thanked 13 Times in 13 Posts
Default Transfering UV unwrap to a different character.

Hey folks,
Goodmorning

I've got an question.
Is it possible to export an uv unwrap to the same character, but on another filename?
example.

I've got a character unwrap in file. A but the character is also visible in file. B but not unwrapped.
So I want to export/import the unwrap from file A to B.
I hope this is possible or else I need to unwrap it again .

Cheers Mark.
Nomeni88 is offline   Reply With Quote
The Following User Says Thank You to Nomeni88 For This Useful Post:
Old 05-01-2011, 01:54 PM   #2
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

If the topology is the same it usually helps.

But yes you can. Select the one with the uv and then shift select the one you want uvs to transfer to, then go to mesh>transfer attributes - menu box . then once open check the Component button and apply

this should do it.

then delete history

cheers
Jay
Jay is offline   Reply With Quote
The Following User Says Thank You to Jay For This Useful Post:
Old 05-01-2011, 02:59 PM   #3
Nomeni88
Registered User
 
Nomeni88's Avatar
 
Join Date: Dec 2010
Location: The Netherlands
Posts: 16
Thanks: 0
Thanked 13 Times in 13 Posts
Default

Thanks,
This should save me alot of work .
Nomeni88 is offline   Reply With Quote
The Following User Says Thank You to Nomeni88 For This Useful Post:
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
normal map and uv map 2011 omegaend Maya Materials & Textures 6 01-02-2011 07:34 AM
Character Animation (Andy Rig) Perfecto Work In Progress 16 05-01-2011 01:35 PM
What is the best way to unwrap this character. Nomeni88 Maya Materials & Textures 2 28-12-2010 07:44 PM
Suggest a Character Rig Perfecto Animation 2 20-12-2010 05:36 AM
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 05:04 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.