Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-01-2011, 10:48 AM   #16
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Glad to see some still in it, its not that easy are you going to use a light dome for the reflection...........dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 26-01-2011, 02:09 PM   #17
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

No idea man, this is the first time I've done anything like this... I'm thinking the best way to do it would be to model the bridge and texture it to match the image, then hide the bridge when I render so it just gives reflections but doesn't look like crap
__________________
Acid44 is offline   Reply With Quote
Old 26-01-2011, 03:16 PM   #18
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

When you do that the easest way is to select the bridge then go to the attribute spreed sheet and turn of the primery visibiltty it will still show reflections..........dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 26-01-2011, 10:37 PM   #19
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Acid44, you need to be using Image Based Lighting for your scene, or you will never be able get the car to match lighting of the photo background. "IBL" is in your Mental ray attributes.
THX1138 is offline   Reply With Quote
Old 27-01-2011, 07:52 AM   #20
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Thing is, I'm not using Maya for the renders, I'm using KeyShot. Keyshot is pretty much made for studio renders, using HDR's for lighting, and only HRD's, so Im still trying to figure out all the different settings
__________________
Acid44 is offline   Reply With Quote
Old 27-01-2011, 08:17 PM   #21
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

Is keyshot really that flexible for this kind of challenge like you said its meant for studio type shots
murambi is offline   Reply With Quote
Old 28-01-2011, 09:26 PM   #22
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

At this point in the challenge deadline I'd rather try to figure it out in KS then learn MR

I am making progress though, I've somewhat figured out the lighting/reflections, now it's just a matter of making it look believable. Hopefully I'll have something to post tomorrow
__________________
Acid44 is offline   Reply With Quote
Old 28-01-2011, 11:04 PM   #23
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Cheers Acid44, cant wait to see what the final will look like!
THX1138 is offline   Reply With Quote
Old 31-01-2011, 01:37 AM   #24
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Thanks man

Going with a different image taken on the same day, from the same bridge. This time it's of the highway running under the bridge though. This one seems a lot easier to work with, especially with the HDR. Should be done sometime tonight, but have a preview for now

Click to enlarge, again for full

Base image
http://i173.photobucket.com/albums/w...DSCI0006-1.jpg

With Artega
http://i173.photobucket.com/albums/w...tega_GT142.jpg
__________________
Acid44 is offline   Reply With Quote
Old 31-01-2011, 01:46 AM   #25
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

hope you make it!! dude LOL PMSL what IS with the Mexicans bahahahahaha and you had a pic removed!!! bahahahahaha naughty man
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 31-01-2011, 01:59 AM   #26
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Thanks man ;D And what about Mexicans and pics removed? ಠ_ಠ

EDIT: Getting pretty close to what I want for a final render, just a few small adjustments now, then I'll be rendering and, hopefully I'll have time to get it into Photoshop before I get too tired ;D

EDIT 2: Save file got screwed up, gotta start the render set up over from scratch

EDIT 3: Started the render scene over, starting to get close to being happy with it (remember that there is much to be done in PS after)

Screenshot from Keyshot (Still not sure about colour)

You know the deal, click it, then click it again ;D
http://i173.photobucket.com/albums/w...ntitled155.jpg
__________________

Last edited by Acid44 : 31-01-2011 at 04:40 AM.
Acid44 is offline   Reply With Quote
Old 31-01-2011, 04:56 AM   #27
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Awesome stuff Acid44! Looking really good. I like the color. It just needs a stronger specular to match the other cars, and some light on those headlights.
THX1138 is offline   Reply With Quote
Old 31-01-2011, 05:48 AM   #28
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Gonna be fixing the levels and such in PS, as well as adding headlights and anything else I come up with

Just waiting for the final render to finish now so I can start putting it together
__________________
Acid44 is offline   Reply With Quote
Old 31-01-2011, 04:48 PM   #29
darecarce
Registered User
 
darecarce's Avatar
 
Join Date: Apr 2008
Posts: 35
Thanks: 0
Thanked 7 Times in 7 Posts
Default

i belive the car should be slightly smaller and u miss the hard shadows too .
__________________
Check out my 3d profile http://darecarcemb.deviantart.com/gallery/
darecarce is offline   Reply With Quote
Old 31-01-2011, 05:13 PM   #30
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Shadows are being done in photoshop (having trouble with them though), and I checked the cars scale compared to the Ford Taurus behind it and it's just about perfect (spent hours scaling it)

Here's a preview of how the final may look, shadows are wrong though, and I cant figure out how to do the headlights :S

http://i173.photobucket.com/albums/w...M_Compcopy.jpg
__________________
Acid44 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.