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Old 21-02-2011, 08:40 PM   #46
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haha thanks bullet. It is quite tedious, but I'm slowly working my way around the body.

Bit of an update of where I am, still got a lot to do, and there's some stretching I need to fix.
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Old 21-02-2011, 09:18 PM   #47
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wow...looks good so far mate....lotsa work LOL, good luck!
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Old 27-02-2011, 03:05 AM   #48
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lol yep, a lot of work to be done.

Almost done with the body. Need to work on the wings and the tail, along with the belly of the chopper. Starting to get tired of looking at grey dots while working on the displacement map.
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Old 05-04-2011, 07:41 AM   #49
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Starting to work on this again. I'd like to have it finished soon so I can get it in my reel, so expect more frequent updates.

I have the displacement map on the body done for the most part, I'm sure I'll be tweaking it some as I go a long. Now I'm on to UV'ing the rest of the parts, and get displacements done for them.

So here's what it looks like so right now:
(Sorry for the poor compression on the images, didn't bother doing my usual workflow to make the .jpgs)
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Old 05-04-2011, 01:46 PM   #50
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Nice work skippyk39, love to see this finished..........dave
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Old 05-04-2011, 02:03 PM   #51
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wow mate...your work is incredibly detailed mate...love your work man.

cheers bullet
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Old 06-04-2011, 01:32 PM   #52
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Simply WOW! I hope you got a job doing what you do. Because if you don't how am I ever to get one hahaha.
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Old 06-04-2011, 08:52 PM   #53
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Thanks guys!

Originally Posted by Johndoe050 View Post
Simply WOW! I hope you got a job doing what you do. Because if you don't how am I ever to get one hahaha.
haha I'm not working in the industry yet, as I've only graduated from college a few months ago. But, I'm hoping that will change once I finish this up.
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Old 09-04-2011, 10:47 PM   #54
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I was hoping to have more done in this update, but my displacement maps were giving me grief, so I don't have as much done as I would like.

I have all the pieces that are a part of the body UV'd. I'll see if I can get my displacement to work properly, and I think I know what the problem is too. Then I'll move onto unwrapping the rotors.
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Old 10-04-2011, 07:30 AM   #55
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this is AWSOME!!

( Illegal word alert..but i cant think of anything else )
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Old 10-04-2011, 08:01 AM   #56
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I think it will bypass the ref paldav...you forgot the "e"...he he he he he
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Old 13-04-2011, 07:36 AM   #57
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Thanks paldav!

I've been busy UV'ing the rotors the last 2-3 days, and finally got all the pieces unwrapped, minus the bolts. Just going to slap a shader on those. Think I'll move onto the tail rotors next.

I also rigged up the rotors, cause I plan on doing a little animation with it. It's not very exciting, but I figure I should post something being this is in the WIP section. With the rig though, I'll be able to bend the blades for a resting position, and during takeoff and flight. As well as have the rotors speed up and slow down. It's simple, but it gets the job done.

YouTube - Rotor Rig Test
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Old 22-04-2011, 09:05 PM   #58
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So I've got everything UV'ed now, and I'm working on getting my environment and lighting set up before I start texturing.

This is what I've come up with. I'm trying to keep it as simple as possible, and I saw something similar to it on google that I thought looked pretty good, so I'm going to go this route. Hopefully I can get to texturing in the next couple days.
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Old 23-04-2011, 12:46 AM   #59
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aaaaaahhhhhhhhhh the cracked mud ground...love it mate. Looks good....cant wait for some textures mate!!

cheers bullet
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Old 23-04-2011, 06:46 AM   #60
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Thanks bullet!

I'm hoping I can do this model some justice with my texturing abilities.
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