Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-01-2011 , 10:13 AM
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# 2 26-01-2011 , 05:56 PM
EduSciVis-er
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Nicely done! I think the clockwise flow of the panels in the top right is a bit counter intuitive. I think left to right, left to right (with arrows pointing accordingly) would make more sense to me.

# 3 26-01-2011 , 06:16 PM
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I used to install tile for a living, although I don't remember being that happy about it haha. The bottom left pose doesn't seem as natural as all the others to me. I think it looks good like it is but I'm wondering if it might look a little better if the arm was slightly bent or maybe the wrist.

Good job!


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