Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 03-02-2011, 02:14 PM   #1
nbrooks
Subscriber
 
nbrooks's Avatar
 
Join Date: Sep 2010
Location: Ipswich, Suffolk, UK
Posts: 2
Thanks: 1
Thanked 0 Times in 0 Posts
Default question about textures???

Hi

Quick question about texures? What type of texture are generally used when creating environmet scenes/models
I know of textures such as Bump Map, Spec Map, etc but just wanted to know all of the different options there are and what they could be used for.

I know this is quite a broad question but any examples of textures I can use would be very useful.

Thanks

nbrooks
__________________
nbrooks
nbrooks is offline   Reply With Quote
Old 04-02-2011, 01:14 AM   #2
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

Broad indeed. The thing about textures is that, yes you have the really common kinds like color/diffuse, spec/reflectivity, transparency, normal,bump, displacement etc. But the thing about creating materials is, since shaders have so many channels that you may need to tweak, you may find yourself needing textures like translucency or glow maps for example. There are so many possibilities.
Gen is online now   Reply With Quote
Old 19-03-2011, 02:26 AM   #3
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i hope this doesn't sound mean to you but you should google first to narrow down the specifics of what you want to know. One could write pages and pages of writing related to such concept.
you could google things like 'what is bump mapping' and 'specular'
or you could just go to wikipedia and read what it has to say.
do note that you have a high chance of running into a lot of math
after doing some research you can a more specific question
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
light-hearted question regarding 'nodes'... se7enhedd Maya Basics & Newbie Lounge 17 27-03-2011 12:22 AM
pivot point question Raptor365 Maya Basics & Newbie Lounge 2 02-02-2011 04:58 PM
Total newbie modeling question...sorry!! xsmason Modeling 7 23-12-2010 03:42 PM
UV layout question Rhetoric Camel Maya Materials & Textures 2 20-12-2010 03:38 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.