Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-03-2011, 10:19 PM   #1
Registered User
Join Date: Feb 2011
Posts: 4
Thanks: 2
Thanked 0 Times in 0 Posts
Default A Hello and a Hair/Fur/NCloth question

First, I'd like to say "hello". This isn't my first time to this forum, but it is my first time posting.

I've recently picked up and started learning Maya. For a large part of the personal project that I've been doing, I've been able to glean what I needed to learn either from following examples I've found or by just reading the "getting started" instructions that come with the program.

The problem is, I'm getting to a point where I'm not entirely sure what I need to learn in order to proceed efficiently.

[the question]
My question for this topic is whether I should use fur, hair, ncloth, or a custom plugin to simulate hair in maya. The model is detailed, but is a cartoon/anime style, and I'd like to keep that overall feel. I had planned on making the hair from regular geometry and then using ncloth to simulate natural movement. This model will eventually go into a game, ideally.

Is this feasible? Recommended? There are some other fur-covered areas I will be adding later that I would like to use the same technique for, and I'd like to nail down where my focus should be. Apologies in advance if this was asked before. I've done my due diligence and haven't found anything to exactly answer my question yet.
kingcole32 is offline   Reply With Quote
Old 22-03-2011, 11:07 PM   #2
The thin red line
daverave's Avatar
Join Date: Aug 2009
Location: England
Posts: 4,468
Thanks: 101
Thanked 952 Times in 879 Posts

If you are thinking of putting it into a game find out what the game supports, I dont think Fur,Hair or ncloch would transfer over to a game(could be wrong)...........dave

Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 22-03-2011, 11:19 PM   #3
Join Date: Dec 2005
Location: Toronto
Posts: 3,366
Thanks: 74
Thanked 709 Times in 642 Posts

If you're thinking about a slightly cartoony style, I think you're on the right track with making geometry and then deforming it. I don't think fur would give you the look you want. It's a good point about the game engine though.
stwert is offline   Reply With Quote
Old 23-03-2011, 12:13 AM   #4
Registered User
Join Date: Feb 2011
Posts: 4
Thanks: 2
Thanked 0 Times in 0 Posts

Good point, the engine didn't even occur to me. I checked it out (I'm using/learning UDK), and I get the impression that there is a way to import it in, I just have to find/figure it out. Alternatively, I can use the UDK cloth tool, I believe.

Thanks much for the quick responses.
kingcole32 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.