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Old 24-03-2011, 09:39 PM   #1
KaisoArt
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Default Screwy Geometry

I have been taking a Maya class and trying to apply some of the processes. However, some things are not working that well. attached are captures of a part of a lounge chair. As you can see, when I bevel the geometry I get wacky results.

Any suggestions on how I should approach creating a piece like this? I have been working with polygons and extruding.
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Old 24-03-2011, 10:33 PM   #2
bullet1968
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Try reducing the offset mate...I think it is set at 1 at present...try 0.5 or lower and see what that does.

Cheers bullet
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Old 25-03-2011, 06:03 AM   #3
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I would try a much simpler approach like this.

Cheers
Terry
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Old 28-03-2011, 08:47 PM   #4
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Originally Posted by TerryG View Post
I would try a much simpler approach like this.

Cheers
Terry
Thanks. That worked. After much trial and error and almost 12 hours, I've completed my first model in Maya.
I did the same thing in Sketchup in 15 minutes. Of course I'm now trying Maya and I'm experinced with SU. Also, the SU model does not look nearly as nice as this.
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