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Old 27-03-2011, 07:58 AM   #1
Igraph
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Default Assignment due in 2 days, texture problem.

Hi guys. I'm currently doing our first big game design assignment for school and I've run into an issue.

I've been texturing a spear/scythe model, and I've been texturing the whole thing the same way (selecting faces, applying texture, projecting, then unwrapping the UVs), and suddenly when I try to apply a texture to the scythe blade, it just won't appear. I've attached a shot.

I've tried re-creating the UVs, and applying a completely different material and re-loading the texture, but nothing helps.

I would be so grateful if someone could help me because I have a few other models I need to get done by tonight (due in two days) but this has me stumped.

Cheers
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Old 27-03-2011, 08:40 AM   #2
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Are you using Photoshop or Maya textures?? and are you selecting the whole object? not face by face? If you are using a Maya texture just apply it to the WHOLE blade, then create UV and use automatic map...see if that works

cheers bullet

EDIT: it also looks like your normals are reversed on the handle? is this the case with the scythe or is the handle black for a reason?
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Old 27-03-2011, 01:42 PM   #3
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Is it displaying in the render. Or not displaying in the openGL.
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Old 27-03-2011, 04:31 PM   #4
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do you have a snapshot of your uv layout?
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Old 27-03-2011, 10:59 PM   #5
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Do you have multiple UV sets? It might be displaying the wrong UV set, or you might have accidentally created a new one.
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