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Old 31-03-2011, 09:12 PM   #1
cg451
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Default no displacment with normal/disp maps

i cant get any real displacement with normals they're just appearing flat like bump map
here is an image of what i mean
http://img844.imageshack.us/f/normalsproblem.png/
image is viewport render but its the same with mental ray rendering
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Old 31-03-2011, 09:44 PM   #2
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normal maps dont displace geometry. you should use a displacement map.
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Old 31-03-2011, 09:57 PM   #3
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pretty sure i tried displacment map also but ill give that a try
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Old 31-03-2011, 10:13 PM   #4
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does disp map work in maya viewport?
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Old 31-03-2011, 10:20 PM   #5
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I use a Heightfield in order to see displacement in viewport.
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