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Old 24-02-2012, 12:35 PM   #196
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Thank ctbram, Jay and bullet.

@ctbram, the squadron of White 1 used that specific eagle emblem on the cowling. White 1 was my second choice as a color scheme to use.

@Jay, I started out with material_x but just could not get it to work. My attempts varied from a lambert to a colored mirror What I'm looking for is a matte surface with the shine of the underlying aluminum metal coming thru. I looked on the net and there are plenty of examples of how to create spectactular new shiny metals but nothing, that I could find, that shows how to create the look I want. Using blinns for now.
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Old 25-02-2012, 06:30 PM   #197
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Default What a mess

3PM.... followed by rain. Mud all over the place.
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Old 25-02-2012, 09:57 PM   #198
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I think this is pay back time for when you were at the beach having a drink in the sun and I was freezing my nuts of at Christmas time............LOL.....dave
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Old 26-02-2012, 04:20 AM   #199
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Too true. I knew that ice cold six pack was coming back to haunt me someday. Payback is a b***h.
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Old 02-03-2012, 04:29 PM   #200
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Getting there slowly but surely.
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Old 02-03-2012, 04:33 PM   #201
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I just want to say it's an inspiration to see these military vehicle projects moving steadily forward with such a high level of quality and attention to detail... you know who you are. Keep it up Pixal!
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Old 02-03-2012, 04:43 PM   #202
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Thanks stwert
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Old 02-03-2012, 05:07 PM   #203
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That is looking nice Pixal, have you got any more of those random spots to do if yes you can scatter on the ps brush settings..............dave
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Old 02-03-2012, 06:22 PM   #204
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Thanks dave. Not a lot anymore. Just the other wing. The remainder has no camo on it. Just the plain color of the underbelly. What was time consuming were those bloody rivets on the bumpmap. Thankfully I have very little left to do. Just a small bit on the landing gear covers.

Almost forgot. Some on the 500lb bomb as well
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Old 02-03-2012, 08:49 PM   #205
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500lb B####..........LOL.......dave
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Old 04-03-2012, 06:51 PM   #206
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Default Hypershade Question

When one opens the hypershade editor, materials are by default displayed as swatches. How can I change the default display to text? As my materials increase so does the time taken by hypershade to open and build the swatches. On first time open it takes almost 5 minutes.
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Old 04-03-2012, 07:48 PM   #207
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You could try the mel in this link but I have not used it...........dave

Edit:you could turn down the swatch res to 0x0 (pref/display) again I do not know that that does

http://tech-artists.org/forum/showthread.php?t=2048
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Old 05-03-2012, 09:47 AM   #208
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Thanks dave. I'll give it a whirl this evening.

Edit: Works like a charm.

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Old 05-03-2012, 09:54 PM   #209
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Witch one worked Pixal would be nice to know..............dave
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Old 06-03-2012, 09:20 AM   #210
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Oops. LOL. That would help. The MEL script. The swatches are displayed but just not updated.
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