You can use a set driven key for that Pixal. You create a controller like a locator and create a attribute say gearCtrl with a value range of say 0-50 and then you set a key with the gear in one position say retracted and the gearCtrl attribute at 0 and then move the gear to the extended position adjust all the bits and set another key for the gearCtrl set at 50.
"If I have seen farther, it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
The Following 2 Users Say Thank You to ctbram For This Useful Post:
bullet, thanks for the links. I'll have a look at them when I get home. (Work web proxy issues)
ctbram, I do have a confession to make. I haven't rigged the landing gear yet. Below is my challenge - 5 pivot points!
Joint a rotates in the xy plane.
Joint b rotates in the yz plane.
Joint c rotates in the yx plane.
Joint d rotates in the yx plane.
Joint e rotates in the yx plane but it also rotates around the local y axis (+- 8 degrees) to compensate for the fact the joints a and c are not on the same plane.
The rigging will have to wait until next year. I have just a week left before my holiday and I am focusing on getting the modelling done.
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