Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-02-2003 , 11:18 PM
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MR rendering

Hey guys, i know that's not a big deal, but coment plz!


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# 2 09-02-2003 , 11:41 PM
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looks good.. what material are you using????? i mean the attributes

# 3 10-02-2003 , 01:23 AM
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nice! if somebody threw that at me, i would imagine it would hurt

# 4 10-02-2003 , 05:00 AM
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Cool!

Looks like a pollen spore...on steroids.


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# 5 10-02-2003 , 05:29 AM
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Cool!

Did you use my RagePufferFish melscript to make that? or did you do it by hand?

Nice render man!


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# 6 10-02-2003 , 08:49 PM
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Very Nice!! Tried it myself but did not get the same good result as you did


check out the tutorials on this site:

Subsurface Scattering, Volume Scattering and
Volume Caustics

https://www.motiondesign.biz/

# 7 11-02-2003 , 12:38 AM
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Thx guys for your opinions user added image ! I made it all by hand! I modeled a nurbs sphere and let all the effects ti MR!! I used a directional light, then in MR tab, turned on emit photons (4.000,4.000,4.000;2.000 for exponent; turned on physical and 10000 for caustic) at the caustic and global ilumination - and thats all for the light!
At hypershade, make a phong shader and play around with the Common Material Attributes to give the color and transparency you want; give 20.000 at cosine power and 0.3 of reflectivity at specular shading! At the output connection (near presets), in the MR tab, use a parti volume for the volume shader and a parti volume photon at phot volume shader! In the parti volume: scatter-full red; extinction-0.05;min_step_len-0.02;max_step_len-0.2! In the parti volume photon:scatter-20% of the rollover;extinction-1.5;min_step_len-0.02;max_step_len-0.2!
At Render Globals MR, chose Previewcaustics in the render quality!
Now you should get a render similar to mine, if you want a supreme quality, dont forget to use FINAL GATHER (1000 rays) and turn on Jitter at the Sampling Quality, with -1(min samples) and 1(max samples)!!
Play with this values and let me know the results your getting guysuser added image !


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# 8 11-02-2003 , 12:48 AM
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Thx Korben for the site, i've been there and its very cool!! I learned a lot with those tuts!user added image


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# 9 11-02-2003 , 06:14 AM
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Actually I think the tut's pic looks better.
But a good job nonetheless.
Keep trying and I think you may get it.

# 10 11-02-2003 , 06:31 AM
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Looks really good, I like it!
I'm going to try that tutorial too.

# 11 11-02-2003 , 03:09 PM
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here's a close up!!


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# 12 12-02-2003 , 07:58 AM
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Originally posted by englar
[ in the MR tab, use a parti volume for the volume shader and a parti volume photon at phot volume shader! [/B]

where can i find the parti volume?

# 13 13-02-2003 , 12:18 AM
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lol, that was my problem too user added image!
open the HYPERSHADE>go to CREATE>CREATE NEW NODE>in the create new node dialog box, go to options an click on ICONS AND TEXT> and the MENTAL RAY tab apears!! user added image
thats the way i do, but it must be other ways to do that, but i dont know!!


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# 14 13-02-2003 , 08:55 AM
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woot! one will do!
thx!

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