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Old 09-02-2003, 11:43 PM   #1
tariqrf
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Default Reflection problem...

i have been having this problem for quite a while now... for showing you i made this simply render... why are the reflections black????

help!!!
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Old 10-02-2003, 08:01 AM   #2
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Could it be that the number of rays is too few?
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Old 10-02-2003, 04:14 PM   #3
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now how could i fix that... i have seen the "number of rays" in many places not sure which one
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Old 11-02-2003, 12:54 AM   #4
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What are the values you are using? or send me the file to find the problem, if you want
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Old 13-02-2003, 12:53 PM   #5
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Originally posted by tariqrf
now how could i fix that... i have seen the "number of rays" in many places not sure which one
there is only one place you need to adjust that - in your render globals. and if you happen to messed with the settings anywhere else, you should know where you played with it - and higher the rays as well. according to your scene, 10 ray might be just enough - but go higher and set them to 12, especially if you use refraction as well
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Old 17-02-2003, 03:51 PM   #6
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i use refraction.. will try it,,, thanx for the help,,, i will try building the scene up from scratch, as it is only a simply scene,,, thanx
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Old 13-03-2003, 05:48 PM   #7
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Could it be that its refracting that LARGE black whole on the left?
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Old 02-04-2003, 01:06 PM   #8
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That is the refraction with inadequate value of refraction limit in Material>Raytrace options or Refraction (rays) in Raytracing section of Render Globals. It is not reflection's responsible.

Hope you understand.

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Old 23-04-2003, 12:43 PM   #9
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Can Anyone here post a glass shader for Mray ( i meen realistic glass) and refraction, reflection settings?

Thanks alot
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