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Old 24-02-2003, 06:47 PM   #1
Trimeister
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Default animating a kite tail

Hello Everyone,

I'm wondering if you guys can feed me on some inputs on how to animate a tails kite so it follows along with kites body.
When the kite body moves the tail would move along with the body. The body and tail are two different objects.

Also how can I squash the body without squashing the tail after grouping them. I know I need to group them in order to have parent-child relationship. But after grouping them I think both body and tail will squash. Am I wrong.

Please advise me on how to remedy this issue.

Thanks in advance.

TC
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Old 24-02-2003, 06:57 PM   #2
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Fort the kite tail you can use softbodies, and for the kite smushing or changing shape use blendshapes.
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Old 24-02-2003, 06:58 PM   #3
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This tut might help:

http://www.nawyecky.com/tuts/tut-baloon.htm
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Old 24-02-2003, 11:06 PM   #4
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Thank you Kurt and ragecgi for your quick reply.

And thank you ragecgi for linking me to exactly what I'm looking for.

Thanks,
TC
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Old 24-02-2003, 11:08 PM   #5
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No problem
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Old 25-02-2003, 12:27 AM   #6
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Hey guys,

I sent an email to the tutorial site asking a question that I had about the balloon. I thought maybe I could post it here as well.
I followed along up to where it asked to Pick Mask for Particles from the Status Line. Its the paragraph that corresponds with the 8th picture. Can you guys tell me exactly where that is?

Thanks,
TC
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