Hi guys once again
! I'm having a problem in snaping
!! I'm used to modeling in AutoCad and i can snap everything i want to help me obtain the most perfect effect! In Maya i'm having some problem with it and its slowing my work
! In the picture below i show you 2 specific situations:
1 - snaping
the that corner of the surface to the polygon is easy but how can i make the inverse? Snap the surface point
to the edge?
2- I need to split that surface at that point
and -90º direction, how can i do it?
Sorry guys im used to do everything perfect in AutoCad and taking the first steps in Maya!!
Thx alot in advance
jesus loves you!