Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 03-03-2003, 11:43 AM   #1
Stephen
Subscriber
 
Stephen's Avatar
 
Join Date: Sep 2002
Location: northampton
Posts: 242
Thanks: 0
Thanked 11 Times in 11 Posts
Default Blood cells

I want to animate some blood cells moving down a vein, so how do you turn your blood cell model into a particle to immit from an imitter?
Stephen is offline   Reply With Quote
Old 03-03-2003, 04:40 PM   #2
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Hit F1 on your keyboard, and do a search for paticle instancing.

Theres a pretty good explanation there

That's how you would do it.

(I'm not in front of Maya right now, so that's why I suggested the maya docs)
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 03-03-2003, 06:34 PM   #3
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

instancing allows you to create particles, control them, make em flow down ur blood vein or whatever with collisions and etc
then instancing will replace the particles with objects you modelled ie. ur blood cell
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 04-03-2003, 08:58 AM   #4
Stephen
Subscriber
 
Stephen's Avatar
 
Join Date: Sep 2002
Location: northampton
Posts: 242
Thanks: 0
Thanked 11 Times in 11 Posts
Default blood cells

Cheers Nem!
I'm on the case
Stephen is offline   Reply With Quote
Old 04-03-2003, 04:26 PM   #5
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Niice, now all you need is a bit of distortion to the things (like cracks).. and then a good overlay.. of noise or something... good job .
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 04-03-2003, 04:38 PM   #6
Stephen
Subscriber
 
Stephen's Avatar
 
Join Date: Sep 2002
Location: northampton
Posts: 242
Thanks: 0
Thanked 11 Times in 11 Posts
Default blood cells

thanks mate, im working on the texture at the mo, do you think these would immit ok as particles?
__________________
It is by my will alone I set my mind in motion
www.origin3d.co.uk
Stephen is offline   Reply With Quote
Old 04-03-2003, 08:20 PM   #7
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

there wudnt be anything wrong with it, but if you have a slow computer, watch out, try to make ur model as simple as poss in terms of polys
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote
Old 05-03-2003, 06:27 AM   #8
abra
Registered User
 
abra's Avatar
 
Join Date: Jul 2002
Location: Switzerland
Posts: 161
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hey, looks good! simple but good
abra is offline   Reply With Quote
Old 05-03-2003, 08:42 AM   #9
Stephen
Subscriber
 
Stephen's Avatar
 
Join Date: Sep 2002
Location: northampton
Posts: 242
Thanks: 0
Thanked 11 Times in 11 Posts
Default

these are NURBS at the mo should I change to poly's for particle instancing?
__________________
It is by my will alone I set my mind in motion
www.origin3d.co.uk
Stephen is offline   Reply With Quote
Old 05-03-2003, 06:41 PM   #10
Nem
Subscriber
 
Nem's Avatar
 
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
Thanks: 0
Thanked 2 Times in 2 Posts
Default

i dont think it makes a difference, but id use polys cos i like them but nurbs you can turn down the smoothness in the view
__________________
- Simon

My Website: www.Glass-Prison.com
Nem is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.