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Old 21-03-2003, 11:59 PM   #1
Jim
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Default how to use multiple shaders on CPS poly proxy meshes?

Hi,

I wish to use CPS poly proxy for my character. I don't want to use Maya SUbD as it is too slow for me on my machine.

whenever I try to texture a CPS mesh with more than one shader and then smooth (increase CPS subdivisions) I loose my mapping and the texture is not propogated properly over my mesh.

How can I use multiple shaders on my CPS mesh?

re Jim
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Old 25-03-2003, 12:43 PM   #2
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what is CPS Jim ???
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Old 25-03-2003, 04:08 PM   #3
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Connect Poly Shape.

Like a pseudo Subdiv, and, in some respects, CPS gives you more features and control as opposed to using Maya's default Subd engine.
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Old 02-04-2003, 12:32 AM   #4
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Hey Jim,
here is a tip...actually thats what i do with my models... might work for u too...
when i m down with the modelling completely then its time to texture it...so what i do is that i delete the smooth proxy created by CPS...and then i take a duplicate of the half side of the model (low poly cage) and combine it (polgons > Combine) then merge the vertices of the center line...so now u have a final pologonal mesh...then i texture it the way i wana do it....using polgonal texture mapping tools...and in the end u can either use Smooth or can convert it to Sub Dz...
hope that might help...
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Old 02-04-2003, 12:05 PM   #5
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I've heard many good things about CPS... Think I'm gonna give it a try...
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Old 02-04-2003, 11:03 PM   #6
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Hi,

Am using the new 4.5 version smooth proxy. This enables me to paint skin and cluster weights, etc..

Still not sure if I can use multiple shaders on the smooth proxy.

any tips.

re jim
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