Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-03-2003 , 01:50 PM
Gekko's Avatar
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Join Date: Nov 2002
Location: Essex, England
Posts: 17

Stainless Steel

I've been trying to create a stainless texture for a set of cutlery I've modelled but I can't seem to get the brushed metal look. Anyone have any ideas?

# 2 26-03-2003 , 03:10 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
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There is a lathed metal shader on Highend.

But otherwise, you could also map a 2d fractal texture to a basic metal shader's specular color, and for the "brushed" look, you can adjust the offset of the 2d texture placement node to "strech" it so it looks brushed.

Just my quick 2 centsuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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