Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 29-03-2003, 03:25 AM   #1
VerteX
Registered User
 
VerteX's Avatar
 
Join Date: Mar 2003
Location: Bulgaria
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default Just looking for advice

Sorry, I'm new and I just want to ask, if you would please comment my picture. I'm thinking to take part in some competition, but the others are very good. Maybe some other time. But please look my picture, I just want to know if it's good start perhaps in 'realism' competition.:o

Last edited by VerteX : 29-03-2003 at 03:28 AM.
VerteX is offline   Reply With Quote
Old 29-03-2003, 03:34 AM   #2
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Nice start mate.. Try pushing back teh wall a bit.. will give the over all piece some depth...


Good stuff=)
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 29-03-2003, 09:01 AM   #3
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

that's REALLY good, like the water especially. Have you used the normal maya renderer or mental ray? Only reason I say is you should use some caustics - would look vry realistic then (not that it doesn't already )

If you use the normal maya renderer there is a caustics plugin knocking around - probably find it on AW site or highend3d
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 30-03-2003, 07:45 AM   #4
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

but the caustic plugin only works with 4.0 and not 4.5 .. I really miss it.
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 31-03-2003, 05:52 PM   #5
VerteX
Registered User
 
VerteX's Avatar
 
Join Date: Mar 2003
Location: Bulgaria
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default RE

10x for the replys. I'm using normal maya render and I'll see what I can do whit the caustics plug-in. After this I'm 90% sure that I'll be in the next competition.
VerteX is offline   Reply With Quote
Old 02-04-2003, 01:51 AM   #6
tariqrf
Subscriber
 
tariqrf's Avatar
 
Join Date: Jul 2002
Posts: 1,253
Thanks: 0
Thanked 11 Times in 11 Posts
Default

hmmm... you used Glu3d for it right... can see it with a glimpse.. anyway... good start... use the caustics plugin for more realism
__________________
:banana: :mingun: :yipee: :mingun: :bgreen: :mingun: :argue:
tariqrf is offline   Reply With Quote
Old 02-04-2003, 05:25 PM   #7
doodle
Registered User
 
doodle's Avatar
 
Join Date: Nov 2002
Location: London
Posts: 1,292
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Was that done with RealFlow
__________________
Yeah, but no but yeah but no....
doodle is offline   Reply With Quote
Old 03-04-2003, 12:42 PM   #8
VerteX
Registered User
 
VerteX's Avatar
 
Join Date: Mar 2003
Location: Bulgaria
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I don't use plug-in to make water. Those are just simple directional emmiter and particles with blobby surface. I found the caustics plug-in and now I'm trying to make it more realistic.

Is the competition still running?
VerteX is offline   Reply With Quote
Old 09-04-2003, 01:07 AM   #9
VerteX
Registered User
 
VerteX's Avatar
 
Join Date: Mar 2003
Location: Bulgaria
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default RE

Here is my final image. I don't want to fix it any more. I'll wait the next competition.
VerteX is offline   Reply With Quote
Old 09-04-2003, 03:01 AM   #10
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Hey, that really looks nice . The water reflections are great... good job .
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 10-04-2003, 07:37 AM   #11
Vectorman
Subscriber
 
Vectorman's Avatar
 
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Very realistic for the glass hardness(amount of refraction), and i love the use of blobby surface. I didn't know it was so powerful! Just not very complex.
__________________

"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
Vectorman is offline   Reply With Quote
Old 12-04-2003, 06:26 AM   #12
Axel
Subscriber
 
Axel's Avatar
 
Join Date: Jul 2002
Location: Thailand
Posts: 166
Thanks: 1
Thanked 0 Times in 0 Posts
Default

can someone explain me the function of the caustic plug-in?
__________________
When the only tool you use is a hammer, every problem begins to look like a nail.
Axel is offline   Reply With Quote
Old 12-04-2003, 09:02 PM   #13
VerteX
Registered User
 
VerteX's Avatar
 
Join Date: Mar 2003
Location: Bulgaria
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quotation:

"Caustics are an addition to your rendering that calculates rays of light starting at a light source (like real light), which can be reflected, refracted, bounced off mirrors, or concentrated by a lens, accurately simulating more of the ways real light can move through a scene."
VerteX is offline   Reply With Quote
Old 12-04-2003, 09:09 PM   #14
adldesigner
Registered User
 
adldesigner's Avatar
 
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Some resources -on caustics- which might be usefull ...

http://graphics.ucsd.edu/~henrik/images/caustics.html
http://www.3dluvr.com/intercepto/may...troduction.htm
__________________
adldesigner
Caracas, Venezuela
Hell .. not gone perse, but with a certainly lower post count per day.


Last edited by adldesigner : 12-04-2003 at 09:13 PM.
adldesigner is offline   Reply With Quote
Old 16-04-2003, 03:42 PM   #15
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Originally posted by VerteX
Quotation:

"Caustics are an addition to your rendering that calculates rays of light starting at a light source (like real light), which can be reflected, refracted, bounced off mirrors, or concentrated by a lens, accurately simulating more of the ways real light can move through a scene."
Otherwise, Makes it pretty .
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.