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Old 31-03-2003, 03:00 PM   #16
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I know !!!! Tomorrow we are going to lamarge (Spelling ..... the thing where you learn breathing techniques and stuff) .. thats gonne be fun

and we are ready .. we only need to get the family cradle home, but it just have to be shined up by my parents and then we are completly set .... I hope !!!
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Old 31-03-2003, 04:53 PM   #17
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Well, good luck.

It sounds like she's do almost anytime now.
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Old 31-03-2003, 05:38 PM   #18
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she is .. so if you guys don't see me on the board for some days you know what has happend
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Old 31-03-2003, 06:20 PM   #19
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Wow... Thats a lot of directional lights in the screen capture.

Great render...
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Old 31-03-2003, 06:26 PM   #20
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aye, its GI_Joe with a few adjustments.. and a few of my own lights.. a couple of colored selective lights to create the look on the background.
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Old 02-04-2003, 12:29 PM   #21
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Since I am home and still waiting, I figured that I would update the image..
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Old 02-04-2003, 12:44 PM   #22
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looking sweet matey, is that with hdri fake or not? and if not are you going to use hdri? looks good already tho!!

have you got any names in mind for thou kid?
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Old 02-04-2003, 12:54 PM   #23
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its not HDRI.. and I am not gonna use it.. I am gonna rely on the normal Maya renderer

The lighting is a norma GI_Joe.. 64 lights. Sky lights are white / grey (call it a shade of white) .. Ground lights have the same color as the base color of the ground plane (that blue-greenish thing). Theres a spotlight, the one making the shadow. And two colored lights that selectivly lights up the background to give the interesting color change.

about the names for the baby then its probarbly gonna be Rebecca or Christoffer.. But we might change that, if they dont look like a Rebecca or a christoffer - lets see..

cya
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Old 08-04-2003, 03:12 AM   #24
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Wow, looks wonderful bud! Just the color on the pacifier with that lighting is a bit too dark, i think . Reallly nice though.
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Old 08-04-2003, 02:19 PM   #25
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I agree ... the pacifier needs abit lighting or translucency
but very nice work and rendering.
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