Copying cluster deformers on smooth skinned objects?????
I have set up a cluster to deform an area around the elbow on my character by scaling the cluster (bulging around joint). I then, by using the paint cluster weight artisan brush 'flood with scale set to zero' the cluster so that the weight map turns black and there is no deformation. With the elbow joint bent I use the paint (add and smooth) on the cluster to shape the deformation to how I like it. Then set up a SDK relationship between the joint's rotation and the clusters 'envelope'.
Now that we got that out of the way....
The big QUESTION????????????
Can I then mirror this weightmap (cluster weight map)?
Is there a script/technique that can enable me to mirror this across to the other side of my character?
Mayan elder......only in years.....